Media Summary: jk, another tomfoolery instead of any practical scripting. Took embarrassing amount of time to tweak everything to perfection but results are... Satisfactory. My self writen pathfinding algorithm for simple enemy, not much on it's own, but be usefull later into development.
Iron Sentinel Devlog 5 Touch - Detailed Analysis & Overview
jk, another tomfoolery instead of any practical scripting. Took embarrassing amount of time to tweak everything to perfection but results are... Satisfactory. My self writen pathfinding algorithm for simple enemy, not much on it's own, but be usefull later into development. Bringing back one of the previously rejected idea for movement/navigation. Somewhere down the line this will have some actual use. After weeks of development, the first local multiplayer prototype of
Hey all! So today, I wanted to show off my new project ive been working on, its a singleplayer, heavily inspired by might and magic ... A slightly longer raw gameplay showcase highlighting the latest improvements to the visuals, sound design, and particle effects as ... I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. Enemies! As in... Mobs, NPC, etcetera. This chapter of my development is about first steps I took in building my enemies, how they ... Wishlist on Steam : Another month, another recap ;) Social ...