Media Summary: jk, another tomfoolery instead of any practical scripting. Took embarrassing amount of time to tweak everything to perfection but results are... Satisfactory. My self writen pathfinding algorithm for simple enemy, not much on it's own, but be usefull later into development.

Iron Sentinel Devlog 5 Touch - Detailed Analysis & Overview

jk, another tomfoolery instead of any practical scripting. Took embarrassing amount of time to tweak everything to perfection but results are... Satisfactory. My self writen pathfinding algorithm for simple enemy, not much on it's own, but be usefull later into development. Bringing back one of the previously rejected idea for movement/navigation. Somewhere down the line this will have some actual use. After weeks of development, the first local multiplayer prototype of

Hey all! So today, I wanted to show off my new project ive been working on, its a singleplayer, heavily inspired by might and magic ... A slightly longer raw gameplay showcase highlighting the latest improvements to the visuals, sound design, and particle effects as ... I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. Enemies! As in... Mobs, NPC, etcetera. This chapter of my development is about first steps I took in building my enemies, how they ... Wishlist on Steam : Another month, another recap ;) Social ...

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Iron Sentinel devlog №5 // Touch deprivate robots in your area
Iron Sentinel devlog №4 // Player controller cleaned up (+render fixes)
Iron Sentinel devlog №2 /Pathfinding fixed/
Iron Sentinel devlog №3 // Guess who is back?
Iron Sentinel devlog №6 // Charging system in progress
IRON PAWS Devlog #005 - First Multiplayer Test
This Map Is HUGE (and kinda terrifying) | Dark Sentinel Devlog #4
FREE Demo coming soon! | Dark Sentinel Devlog #2
Getting Trailer-Ready - Of Iron and Winter Devlog
TreadHeads Devlog 5 - Contested mineral veins, minigun turrets & hitting the difficulty wall
Making Enemies for my Roguelike Game | Pistolhand Devlog
I am Making a First-Person RPG From Scratch... | Dark Sentinel Devlog #1
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Iron Sentinel devlog №5 // Touch deprivate robots in your area

Iron Sentinel devlog №5 // Touch deprivate robots in your area

jk, another tomfoolery instead of any practical scripting.

Iron Sentinel devlog №4 // Player controller cleaned up (+render fixes)

Iron Sentinel devlog №4 // Player controller cleaned up (+render fixes)

Took embarrassing amount of time to tweak everything to perfection but results are... Satisfactory.

Iron Sentinel devlog №2 /Pathfinding fixed/

Iron Sentinel devlog №2 /Pathfinding fixed/

My self writen pathfinding algorithm for simple enemy, not much on it's own, but be usefull later into development.

Iron Sentinel devlog №3 // Guess who is back?

Iron Sentinel devlog №3 // Guess who is back?

Bringing back one of the previously rejected idea for movement/navigation.

Iron Sentinel devlog №6 // Charging system in progress

Iron Sentinel devlog №6 // Charging system in progress

Somewhere down the line this will have some actual use.

IRON PAWS Devlog #005 - First Multiplayer Test

IRON PAWS Devlog #005 - First Multiplayer Test

After weeks of development, the first local multiplayer prototype of

This Map Is HUGE (and kinda terrifying) | Dark Sentinel Devlog #4

This Map Is HUGE (and kinda terrifying) | Dark Sentinel Devlog #4

I just created the biggest map in Dark

FREE Demo coming soon! | Dark Sentinel Devlog #2

FREE Demo coming soon! | Dark Sentinel Devlog #2

Hey all! So today, I wanted to show off my new project ive been working on, its a singleplayer, heavily inspired by might and magic ...

Getting Trailer-Ready - Of Iron and Winter Devlog

Getting Trailer-Ready - Of Iron and Winter Devlog

A slightly longer raw gameplay showcase highlighting the latest improvements to the visuals, sound design, and particle effects as ...

TreadHeads Devlog 5 - Contested mineral veins, minigun turrets & hitting the difficulty wall

TreadHeads Devlog 5 - Contested mineral veins, minigun turrets & hitting the difficulty wall

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.

Making Enemies for my Roguelike Game | Pistolhand Devlog

Making Enemies for my Roguelike Game | Pistolhand Devlog

Enemies! As in... Mobs, NPC, etcetera. This chapter of my development is about first steps I took in building my enemies, how they ...

I am Making a First-Person RPG From Scratch... | Dark Sentinel Devlog #1

I am Making a First-Person RPG From Scratch... | Dark Sentinel Devlog #1

Hey all! So today, I wanted to show off my new project ive been working on, its a singleplayer, heavily inspired by might and magic ...

INDIE Game DevLog - Smarter AI & Motion Matching in UE5  (January 2026)

INDIE Game DevLog - Smarter AI & Motion Matching in UE5 (January 2026)

Wishlist on Steam : https://store.steampowered.com/app/1243550/SilkRoad_Project/ Another month, another recap ;) Social ...