Media Summary: I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. I just created the biggest map in Dark Sentinel so far — and it completely changes how the game feels. Link to Steampage: ... Hey all, we're back! After the long awaited return, we have finally been able to produce another log packed with information and ...
Intergalactic Terminal V2 Devlog 4 - Detailed Analysis & Overview
I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. I just created the biggest map in Dark Sentinel so far — and it completely changes how the game feels. Link to Steampage: ... Hey all, we're back! After the long awaited return, we have finally been able to produce another log packed with information and ... The reality of launching an indie game is often very different from the dream. In this video, I'm sharing Whats new: * Benched new raw OpenGL based renderer to support 3.30 shaders (for now, GLEW) * Entity pathfinding is now ... Join this channel to support the content I create: Buy my ...
WISHLIST ON STEAM: JOIN THE DISCORD: ... Player vitals have been keeping me busy. By the time this video is out, I kinda cracked it, but it's worth sharing my process to get ... Wishlist on Steam: Inspired by the renowned YouTube channel HistoryMarche, Carthage: ... The dock beacon is dark and the night freighters are circling blind. A spare power cell sits in the storage room north of your ...