Media Summary: I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. I just created the biggest map in Dark Sentinel so far — and it completely changes how the game feels. Link to Steampage: ... Hey all, we're back! After the long awaited return, we have finally been able to produce another log packed with information and ...

Intergalactic Terminal V2 Devlog 4 - Detailed Analysis & Overview

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. I just created the biggest map in Dark Sentinel so far — and it completely changes how the game feels. Link to Steampage: ... Hey all, we're back! After the long awaited return, we have finally been able to produce another log packed with information and ... The reality of launching an indie game is often very different from the dream. In this video, I'm sharing Whats new: * Benched new raw OpenGL based renderer to support 3.30 shaders (for now, GLEW) * Entity pathfinding is now ... Join this channel to support the content I create: Buy my ...

WISHLIST ON STEAM: JOIN THE DISCORD: ... Player vitals have been keeping me busy. By the time this video is out, I kinda cracked it, but it's worth sharing my process to get ... Wishlist on Steam: Inspired by the renowned YouTube channel HistoryMarche, Carthage: ... The dock beacon is dark and the night freighters are circling blind. A spare power cell sits in the storage room north of your ...

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Intergalactic Terminal [V2] | Devlog 4
TreadHeads Devlog 4 - Playtesting new balancing system
This Map Is HUGE (and kinda terrifying) | Dark Sentinel Devlog #4
Shards Of Reality - Devlog Ep 4: Lore, Enemies, Better Combat, Demo And More!
Adding a Proper Game Loop | Mailman Devlog #2
4 honest lessons from releasing 2 indie games
Dwarvernport Devlog #4 (Improved Pathfinding, Day and Night Cycle, Discord integration)
Dimensional Extract Devlog 2: Just previewing a bit of current state
THE FINAL SYSTEMS! — SoC Devlog #19: POLITICS & UI REWORK
Godot 4 - Player Vitals & Game Design - Tiny Drift Devlog #4
We Added Battle Formations to the AI | Devlog
VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION
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Intergalactic Terminal [V2] | Devlog 4

Intergalactic Terminal [V2] | Devlog 4

This is a minor

TreadHeads Devlog 4 - Playtesting new balancing system

TreadHeads Devlog 4 - Playtesting new balancing system

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.

This Map Is HUGE (and kinda terrifying) | Dark Sentinel Devlog #4

This Map Is HUGE (and kinda terrifying) | Dark Sentinel Devlog #4

I just created the biggest map in Dark Sentinel so far — and it completely changes how the game feels. Link to Steampage: ...

Shards Of Reality - Devlog Ep 4: Lore, Enemies, Better Combat, Demo And More!

Shards Of Reality - Devlog Ep 4: Lore, Enemies, Better Combat, Demo And More!

Hey all, we're back! After the long awaited return, we have finally been able to produce another log packed with information and ...

Adding a Proper Game Loop | Mailman Devlog #2

Adding a Proper Game Loop | Mailman Devlog #2

In this

4 honest lessons from releasing 2 indie games

4 honest lessons from releasing 2 indie games

The reality of launching an indie game is often very different from the dream. In this video, I'm sharing

Dwarvernport Devlog #4 (Improved Pathfinding, Day and Night Cycle, Discord integration)

Dwarvernport Devlog #4 (Improved Pathfinding, Day and Night Cycle, Discord integration)

Whats new: * Benched new raw OpenGL based renderer to support 3.30 shaders (for now, GLEW) * Entity pathfinding is now ...

Dimensional Extract Devlog 2: Just previewing a bit of current state

Dimensional Extract Devlog 2: Just previewing a bit of current state

Join this channel to support the content I create: https://www.youtube.com/channel/UCUWsvzLkb0XjQ5nKmEocdyQ/join Buy my ...

THE FINAL SYSTEMS! — SoC Devlog #19: POLITICS & UI REWORK

THE FINAL SYSTEMS! — SoC Devlog #19: POLITICS & UI REWORK

WISHLIST ON STEAM: https://store.steampowered.com/app/4465990/State_of_Command/ JOIN THE DISCORD: ...

Godot 4 - Player Vitals & Game Design - Tiny Drift Devlog #4

Godot 4 - Player Vitals & Game Design - Tiny Drift Devlog #4

Player vitals have been keeping me busy. By the time this video is out, I kinda cracked it, but it's worth sharing my process to get ...

We Added Battle Formations to the AI | Devlog

We Added Battle Formations to the AI | Devlog

Wishlist on Steam: https://aquila.now/carthageSteam Inspired by the renowned YouTube channel HistoryMarche, Carthage: ...

VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION

VISUAL LOGISTICS & SUPPLY! — SoC Devlog #17: LOGISTICS & PRODUCTION EXPANSION

WISHLIST ON STEAM: https://store.steampowered.com/app/4465990/State_of_Command/ JOIN THE DISCORD: ...

Night Shift at Sky Dock 9 | Godot 4.6 Devlog

Night Shift at Sky Dock 9 | Godot 4.6 Devlog

The dock beacon is dark and the night freighters are circling blind. A spare power cell sits in the storage room north of your ...