Media Summary: Recorded at 1080 x 720 Currently Supports: Primitive + Trimesh Area Lights Image Based Lighting Multiple Importance Sampling ... The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Small demo showing interative rate (~3 frames per seconds)
Interactive Path Tracing In Cuda - Detailed Analysis & Overview
Recorded at 1080 x 720 Currently Supports: Primitive + Trimesh Area Lights Image Based Lighting Multiple Importance Sampling ... The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Small demo showing interative rate (~3 frames per seconds) In this video I'm showing the first implementation of bidirectional Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin.