Media Summary: We've encountered a lot of issues in our workflow. Projections are in the wrong locations and the inside of the box contains a slew ... Vertex colors are the free powerhouse of masking data available in most common 3D assets. These color values can be useful for ... We're adding in some additional artwork to our cardboard box. Using Projection Masks, we pay attention to the blend methods ...

Instamat Dev Diary 04 - Detailed Analysis & Overview

We've encountered a lot of issues in our workflow. Projections are in the wrong locations and the inside of the box contains a slew ... Vertex colors are the free powerhouse of masking data available in most common 3D assets. These color values can be useful for ... We're adding in some additional artwork to our cardboard box. Using Projection Masks, we pay attention to the blend methods ... One of the biggest advantages of an Element Graph is to simplify repetitive tasks. In our Layering Project, we would have created ... Now that our mask is setup using Image Mapper, we can start to apply this mask as a Mesh Decal to our Pre-Fab Cardboard ... At some point in your workday, you may be asked to commit your work or show it in your rendering package scene. To do so, we ...

In our second video, we're going to explore how to use a Multi-Channel Layer to add company branding with Volume and ... Just to make the Element a bit more interesting, we're going to blend a wet mud material on top of the cardboard box. ::Chapters:: ... As of now, the ink on our cardboard box is visually stale and too "fresh off the press". Let's take a look at how we can create some ... This is literally the best video yet, we are discussing the advent of rooms to the whole dungeon experience! Hooray! We're expanding on the user control for our cardboard box. We ultimately want an artist to pick up this Element, control damage, ...

Photo Gallery

InstaMAT Dev Diary 04
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InstaMAT Dev Diary 07
InstaMAT Dev Diary 08
InstaMat Dev Diary 02
InstaMAT Dev Diary 10
The Occultist | Developer Diary Episode 2 - “Godstone: A Place That Does Not Forget”
InstaMAT Dev Diary 09
Game Dev Diary - 4
InstaMAT Dev Diary 11
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InstaMAT Dev Diary 04

InstaMAT Dev Diary 04

We've encountered a lot of issues in our workflow. Projections are in the wrong locations and the inside of the box contains a slew ...

InstaMAT Dev Diary 05

InstaMAT Dev Diary 05

Vertex colors are the free powerhouse of masking data available in most common 3D assets. These color values can be useful for ...

InstaMAT Dev Diary 03

InstaMAT Dev Diary 03

We're adding in some additional artwork to our cardboard box. Using Projection Masks, we pay attention to the blend methods ...

InstaMAT Dev Diary 06

InstaMAT Dev Diary 06

One of the biggest advantages of an Element Graph is to simplify repetitive tasks. In our Layering Project, we would have created ...

InstaMAT Dev Diary 07

InstaMAT Dev Diary 07

Now that our mask is setup using Image Mapper, we can start to apply this mask as a Mesh Decal to our Pre-Fab Cardboard ...

InstaMAT Dev Diary 08

InstaMAT Dev Diary 08

At some point in your workday, you may be asked to commit your work or show it in your rendering package scene. To do so, we ...

InstaMat Dev Diary 02

InstaMat Dev Diary 02

In our second video, we're going to explore how to use a Multi-Channel Layer to add company branding with Volume and ...

InstaMAT Dev Diary 10

InstaMAT Dev Diary 10

Just to make the Element a bit more interesting, we're going to blend a wet mud material on top of the cardboard box. ::Chapters:: ...

The Occultist | Developer Diary Episode 2 - “Godstone: A Place That Does Not Forget”

The Occultist | Developer Diary Episode 2 - “Godstone: A Place That Does Not Forget”

Dev Diary

InstaMAT Dev Diary 09

InstaMAT Dev Diary 09

As of now, the ink on our cardboard box is visually stale and too "fresh off the press". Let's take a look at how we can create some ...

Game Dev Diary - 4

Game Dev Diary - 4

This is literally the best video yet, we are discussing the advent of rooms to the whole dungeon experience! Hooray!

InstaMAT Dev Diary 11

InstaMAT Dev Diary 11

We're expanding on the user control for our cardboard box. We ultimately want an artist to pick up this Element, control damage, ...

InstaMAT Dev Diary 01

InstaMAT Dev Diary 01

We're diving into