Media Summary: Here is a little update.I've improved the Screen-space reflections and I've implemented This video is part of an online course, Interactive 3D Graphics. Check out the course here: So here is another update. I've further optimized the screen space reflections to use a lower res HZB(hierarchical z buffer) instead ...
Insomnium Engine Deferred Rendering 7 - Detailed Analysis & Overview
Here is a little update.I've improved the Screen-space reflections and I've implemented This video is part of an online course, Interactive 3D Graphics. Check out the course here: So here is another update. I've further optimized the screen space reflections to use a lower res HZB(hierarchical z buffer) instead ... So, I've done a lot of improvements. Replaced the SSAO with HBAO(way better and cheaper results) based on NVIDIA's ... So i upgraded the brdf. Now the physically based model is controlled mostly by Roughness and Metallic properties of the ... At the Reasons 2 be Creative conference in Brighton 2012. Possibly an upcoming feature in the Away3D
This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Written entirely in D3D9 + Shader Model 3.0 (because who needs Compute anyway?) Runs at 180FPS (1080p res) on my dinky ... More info: This is a project I've done for the course "OpenGL ...