Media Summary: In this video I look at how the "traditional OLC" method of Raycaster variable height floor/ceiling renderer test After a few changes, I no longer need to ray an object to find its UDim2 collision point! This means that loads more textures can be ...
Improved Raycasting Cbcc 19 - Detailed Analysis & Overview
In this video I look at how the "traditional OLC" method of Raycaster variable height floor/ceiling renderer test After a few changes, I no longer need to ray an object to find its UDim2 collision point! This means that loads more textures can be ...