Media Summary: This is a playthrought of my submission for the ... new frustum used to determine visible geometry in my This is a sample of my work as a Lead Level Designer in the video game industry using idTech4 and Maya. To create the video, ...
Id Tech 4 Map Viewer - Detailed Analysis & Overview
This is a playthrought of my submission for the ... new frustum used to determine visible geometry in my This is a sample of my work as a Lead Level Designer in the video game industry using idTech4 and Maya. To create the video, ... A video discussing the history and supremacy of ... new frustums used to determine visible geometry in my A script that sways NPCs to the side as they turn, and adds a bit of rotation to the head and arms, based on their velocity.