Media Summary: I was finally able to add the throwing mechanic in all of its glory, inspired by Gunstar Heroes and its throwing mechanic. Hi! This is my first ever Youtube video and In this video, I talk about fixing the jank in HyperSurge and turning it into something that actually feels good to play. It involved a lot ...

Hyper Devlog Start With Throwables - Detailed Analysis & Overview

I was finally able to add the throwing mechanic in all of its glory, inspired by Gunstar Heroes and its throwing mechanic. Hi! This is my first ever Youtube video and In this video, I talk about fixing the jank in HyperSurge and turning it into something that actually feels good to play. It involved a lot ... HyperSurge finally feels like a real game! I'm building a room-based procedural layout generator to make my game infinitely ... We're here! The first of many. The base version of the game is completed with just a few more corners to smooth out. After this, I ... Wishlist: The Perplexing Orb Touch is almost done and the time for ...

Finally fixing up weapon swapping and changing how it works with input keys. Since each weapon has their own character ...

Photo Gallery

Hyper Devlog - Start with Throwables and Melee
HYPERTRIG DEV LOG 8 - Throwable objects and first particle FX
Making a High-Speed Roguelite FPS | HyperSurge Devlog #1
Hyper Devlog -  Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil
I Made My Jank Game Feel Satisfying | HyperSurge Devlog
I Made My Game Look INSANE | HyperSurge Devlog #3
I Made My Game INFINITE | HyperSurge Devlog #2
Sneak peek of Melee Combos
Yes it has only just started! | Desolite Tanks 2 Devlog 5
[Devlog #6] How I Built 50 Unique Powers in 30 Days: Keyword System Part 1
Diving Deep Into Making Menus, Game Scope, and Controls - Orb Touch Devlog #3
MONSTASTROPHE devlog #11 - Dynamic Weapon Swap
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Hyper Devlog - Start with Throwables and Melee

Hyper Devlog - Start with Throwables and Melee

Hyper

HYPERTRIG DEV LOG 8 - Throwable objects and first particle FX

HYPERTRIG DEV LOG 8 - Throwable objects and first particle FX

I was finally able to add the throwing mechanic in all of its glory, inspired by Gunstar Heroes and its throwing mechanic.

Making a High-Speed Roguelite FPS | HyperSurge Devlog #1

Making a High-Speed Roguelite FPS | HyperSurge Devlog #1

Hi! This is my first ever Youtube video and

Hyper Devlog -  Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

Hyper Devlog - Dynamic Crosshairs, Camera Shake, Aiming Down Sight, Sniper Overlay, Recoil

Hyper

I Made My Jank Game Feel Satisfying | HyperSurge Devlog

I Made My Jank Game Feel Satisfying | HyperSurge Devlog

In this video, I talk about fixing the jank in HyperSurge and turning it into something that actually feels good to play. It involved a lot ...

I Made My Game Look INSANE | HyperSurge Devlog #3

I Made My Game Look INSANE | HyperSurge Devlog #3

In this

I Made My Game INFINITE | HyperSurge Devlog #2

I Made My Game INFINITE | HyperSurge Devlog #2

HyperSurge finally feels like a real game! I'm building a room-based procedural layout generator to make my game infinitely ...

Sneak peek of Melee Combos

Sneak peek of Melee Combos

Hyper

Yes it has only just started! | Desolite Tanks 2 Devlog 5

Yes it has only just started! | Desolite Tanks 2 Devlog 5

We're here! The first of many. The base version of the game is completed with just a few more corners to smooth out. After this, I ...

[Devlog #6] How I Built 50 Unique Powers in 30 Days: Keyword System Part 1

[Devlog #6] How I Built 50 Unique Powers in 30 Days: Keyword System Part 1

In this

Diving Deep Into Making Menus, Game Scope, and Controls - Orb Touch Devlog #3

Diving Deep Into Making Menus, Game Scope, and Controls - Orb Touch Devlog #3

Wishlist: https://store.playstation.com/en-us/concept/10015645 The Perplexing Orb Touch is almost done and the time for ...

MONSTASTROPHE devlog #11 - Dynamic Weapon Swap

MONSTASTROPHE devlog #11 - Dynamic Weapon Swap

Finally fixing up weapon swapping and changing how it works with input keys. Since each weapon has their own character ...