Media Summary: Big thanks to Lee Wasilenko from VRDev.school, I went through his course as a complete beginner and managed to get myself to ... Weapon models from : Most of the assets are temporally and/or placeholders and do not represent final ... This took about 1 day of gamedev work, more updates soon. An
Htc Vive Test Unity 5 - Detailed Analysis & Overview
Big thanks to Lee Wasilenko from VRDev.school, I went through his course as a complete beginner and managed to get myself to ... Weapon models from : Most of the assets are temporally and/or placeholders and do not represent final ... This took about 1 day of gamedev work, more updates soon. An Demonstrating an optimized version of Alexander Alekseev's "Seascape" procedural ray-marched ocean shader on the I don't even know why I recorded and posted this.