Media Summary: Big thanks to Lee Wasilenko from VRDev.school, I went through his course as a complete beginner and managed to get myself to ... Weapon models from : Most of the assets are temporally and/or placeholders and do not represent final ... This took about 1 day of gamedev work, more updates soon. An

Htc Vive Test Unity 5 - Detailed Analysis & Overview

Big thanks to Lee Wasilenko from VRDev.school, I went through his course as a complete beginner and managed to get myself to ... Weapon models from : Most of the assets are temporally and/or placeholders and do not represent final ... This took about 1 day of gamedev work, more updates soon. An Demonstrating an optimized version of Alexander Alekseev's "Seascape" procedural ray-marched ocean shader on the I don't even know why I recorded and posted this.

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HTC Vive Test - Unity 5
Unity 5 HTC Vive Game Test #1
HTC VIVE + unity5 test
HTC Vive / Unity - Quick Code Test - VR Bowling
Unity 5d - HTC Vive test
Testing 3D model import - Unity 5.3/HTC Vive/SteamVR
Testing Navigation, Pickup - (HTC Vive, Unity 5.4 B17)
HTC Vive Interactivity in Unity (Grabbing, Open Doors, Walking)
Unity 5: VR Shooting range test
Valve / HTC Vive Raymarched Ocean in Unity 5 / 980 Ti
HTC Vive VR Unity Test
Some HTC Vive Test demo using Unity3D
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HTC Vive Test - Unity 5

HTC Vive Test - Unity 5

Just

Unity 5 HTC Vive Game Test #1

Unity 5 HTC Vive Game Test #1

A quick

HTC VIVE + unity5 test

HTC VIVE + unity5 test

HTC VIVE + unity5 test

HTC Vive / Unity - Quick Code Test - VR Bowling

HTC Vive / Unity - Quick Code Test - VR Bowling

This is just a quick

Unity 5d - HTC Vive test

Unity 5d - HTC Vive test

Unity 5d - HTC Vive test

Testing 3D model import - Unity 5.3/HTC Vive/SteamVR

Testing 3D model import - Unity 5.3/HTC Vive/SteamVR

Big thanks to Lee Wasilenko from VRDev.school, I went through his course as a complete beginner and managed to get myself to ...

Testing Navigation, Pickup - (HTC Vive, Unity 5.4 B17)

Testing Navigation, Pickup - (HTC Vive, Unity 5.4 B17)

Weapon models from : http://chamferzone.com/ Most of the assets are temporally and/or placeholders and do not represent final ...

HTC Vive Interactivity in Unity (Grabbing, Open Doors, Walking)

HTC Vive Interactivity in Unity (Grabbing, Open Doors, Walking)

Showing you

Unity 5: VR Shooting range test

Unity 5: VR Shooting range test

This took about 1 day of gamedev work, more updates soon. An

Valve / HTC Vive Raymarched Ocean in Unity 5 / 980 Ti

Valve / HTC Vive Raymarched Ocean in Unity 5 / 980 Ti

Demonstrating an optimized version of Alexander Alekseev's "Seascape" procedural ray-marched ocean shader on the

HTC Vive VR Unity Test

HTC Vive VR Unity Test

Short video of

Some HTC Vive Test demo using Unity3D

Some HTC Vive Test demo using Unity3D

I don't even know why I recorded and posted this.

Unity UI test - HTC vive

Unity UI test - HTC vive

Implement interaction menu.