Media Summary: Developed more suitable algorithms for calculating hover, drag, steering, etc. Fixed issues with frame-dependent timing. (Using ... UE4.02 variable height hovering tank with some shooting things pt2. Worked on more features, including: -3d positional sound through OpenAL -Particle system -Machine gun fire control system, ...
Hovertank Second Physics Test - Detailed Analysis & Overview
Developed more suitable algorithms for calculating hover, drag, steering, etc. Fixed issues with frame-dependent timing. (Using ... UE4.02 variable height hovering tank with some shooting things pt2. Worked on more features, including: -3d positional sound through OpenAL -Particle system -Machine gun fire control system, ... The Poltergeist was the first of the hover tanks I created. Its primary mode of fire resembles the heat ray of the Necris Darkwalker ...