Media Summary: I had the idea for an in-game tower creator ever since I thought of the underlying json system that makes this possible. Interface is ... Quick demo of the Dart Monkey L4 upgrade. Temp sprites and image scaling is also wip, as are stats. There might be too much ... Quick showcase of Clippy. Currently, you can summon him by pressing the F1 key (the "help" key) but this will likely be changed ...

Hot Reloading Prototype Btdx2 Devlog - Detailed Analysis & Overview

I had the idea for an in-game tower creator ever since I thought of the underlying json system that makes this possible. Interface is ... Quick demo of the Dart Monkey L4 upgrade. Temp sprites and image scaling is also wip, as are stats. There might be too much ... Quick showcase of Clippy. Currently, you can summon him by pressing the F1 key (the "help" key) but this will likely be changed ... Because why not. Gota showcase the bouncing somehow. Also doubles as a video compression test. Devastating exploding duck throwing duck monkey. Shockwave deals one damage, but completely ignores immunity frames. This test shows super amped-up M5 Dart monkey with Ultra Juggernaut against 10 Camo BFBs (ik, I used the normal moab sprite) ...

Demo vid of the test for dart monkey M3 (Spike-o-pult), M4 (Juggernaut), and M5 (Ultra Juggernaut). M4 & M5 were too powerful ... This is the foundation for a bigger goal: editing, debugging, and Quick showcase of the json projectile config system. Using this, projectiles can be defined with a name, visual properties, stats, ...

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Hot Reloading Prototype - BTDX2 Devlog
In-Game Tower Editor V2 — BTDX2 Devlog
Dart L4 raw stats Demo — BTDX2 Devlog
Clippy, the Merchant of Deflation - BTDX2 Devlog
(Sound Warning) Dart M4 Hyper-speed test – BTDX2 Devlog
Devlog #1 | Building the Future of Nuphillion Together
Duck Monkey - BTDX2 Devlog
Duatiu prototype - Devlog 1
Popping and Projectile Optimizations – BTDX2 Devlog
Dart M3, 4, & 5 against Moab blimp – BTDX2 Devlog
My game engine has only one way to render things (fast)
Live editor toggle over WebSocket | Custom game engine devlog
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Hot Reloading Prototype - BTDX2 Devlog

Hot Reloading Prototype - BTDX2 Devlog

The great quest for

In-Game Tower Editor V2 — BTDX2 Devlog

In-Game Tower Editor V2 — BTDX2 Devlog

I had the idea for an in-game tower creator ever since I thought of the underlying json system that makes this possible. Interface is ...

Dart L4 raw stats Demo — BTDX2 Devlog

Dart L4 raw stats Demo — BTDX2 Devlog

Quick demo of the Dart Monkey L4 upgrade. Temp sprites and image scaling is also wip, as are stats. There might be too much ...

Clippy, the Merchant of Deflation - BTDX2 Devlog

Clippy, the Merchant of Deflation - BTDX2 Devlog

Quick showcase of Clippy. Currently, you can summon him by pressing the F1 key (the "help" key) but this will likely be changed ...

(Sound Warning) Dart M4 Hyper-speed test – BTDX2 Devlog

(Sound Warning) Dart M4 Hyper-speed test – BTDX2 Devlog

Because why not. Gota showcase the bouncing somehow. Also doubles as a video compression test.

Devlog #1 | Building the Future of Nuphillion Together

Devlog #1 | Building the Future of Nuphillion Together

Welcome to

Duck Monkey - BTDX2 Devlog

Duck Monkey - BTDX2 Devlog

Devastating exploding duck throwing duck monkey. Shockwave deals one damage, but completely ignores immunity frames.

Duatiu prototype - Devlog 1

Duatiu prototype - Devlog 1

I started working on the Duatiu

Popping and Projectile Optimizations – BTDX2 Devlog

Popping and Projectile Optimizations – BTDX2 Devlog

This test shows super amped-up M5 Dart monkey with Ultra Juggernaut against 10 Camo BFBs (ik, I used the normal moab sprite) ...

Dart M3, 4, & 5 against Moab blimp – BTDX2 Devlog

Dart M3, 4, & 5 against Moab blimp – BTDX2 Devlog

Demo vid of the test for dart monkey M3 (Spike-o-pult), M4 (Juggernaut), and M5 (Ultra Juggernaut). M4 & M5 were too powerful ...

My game engine has only one way to render things (fast)

My game engine has only one way to render things (fast)

https://discord.gg/eEY75Nqk3C shallot repo: https://github.com/dylanebert/shallot.

Live editor toggle over WebSocket | Custom game engine devlog

Live editor toggle over WebSocket | Custom game engine devlog

This is the foundation for a bigger goal: editing, debugging, and

JSON Based Projectile Definitions – BTDX2 Devlog

JSON Based Projectile Definitions – BTDX2 Devlog

Quick showcase of the json projectile config system. Using this, projectiles can be defined with a name, visual properties, stats, ...