Media Summary: Pause as needed. WIP open source C++ deterministic game WIP. Note, this preview only touches the surface of a few of the new 3D randomly generated mesh terrains, npcs+faction systems prototypes, basic lighting. Skeletons and animations are on the way, ...
Hobgoblin Engine 0 1 Devlog - Detailed Analysis & Overview
Pause as needed. WIP open source C++ deterministic game WIP. Note, this preview only touches the surface of a few of the new 3D randomly generated mesh terrains, npcs+faction systems prototypes, basic lighting. Skeletons and animations are on the way, ... In the last 6 months I have remade my movement-based roguelike game, originally made in Unity, twice in two different game ... A month ago I'd never written a line of C++ and thought AI coding tools were mostly hype. Then I rebuilt my entire game from ...