Media Summary: 1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. I made a few mistakes in this video, so here's a quick clarification: The recent Just messing around with lighting and props in

Hl2 Source Sdk Rogue Variable - Detailed Analysis & Overview

1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points. I made a few mistakes in this video, so here's a quick clarification: The recent Just messing around with lighting and props in The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making water ... A demo of the textures in half life that emit light. Recently I started working on a prototype game using the

Please email me at Freezingfire62.com with questions. Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away. This video shows a proof of concept of a new rendering pipeline for A little thing I made for my mod. It allows to switch the player and hands model when you equip the hev suit, the c_arms and player ...

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[HL2 Source SDK] Rogue Variable Train Demo 2
[Source SDK] Rogue Variable Stealth Mechanics
Valve FINALLY did it...
[Source SDK] HL2 Apartment Mapping
Source SDK in 30 seconds - Water
Light Textures in Source SDK (Half Life 2)
How to Install Half Life 2 Mods on Source SDK 2013
Source SDK FPS Prototype #hl2mods
source sdk guide for dummies
Source SDK - RTX..RTR..RTM (Real Time Reflection)
Source SDK (Refraction): Deferred sound system
Source Engine (Half-Life 2 / SDK 2013) New DX12 Renderer (Part 1: Proof of Concept)
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[HL2 Source SDK] Rogue Variable Train Demo 2

[HL2 Source SDK] Rogue Variable Train Demo 2

Now with buildings and red text!

[Source SDK] Rogue Variable Stealth Mechanics

[Source SDK] Rogue Variable Stealth Mechanics

1 year on and we're finally getting somewhere with this! Testing additional relay points for npc_combine_s patrol points.

Valve FINALLY did it...

Valve FINALLY did it...

I made a few mistakes in this video, so here's a quick clarification: The recent

[Source SDK] HL2 Apartment Mapping

[Source SDK] HL2 Apartment Mapping

Just messing around with lighting and props in

Source SDK in 30 seconds - Water

Source SDK in 30 seconds - Water

The first of hopefully MANY tutorials to clear up common problems within half a minute. Learn the PROPER way of making water ...

Light Textures in Source SDK (Half Life 2)

Light Textures in Source SDK (Half Life 2)

A demo of the textures in half life that emit light.

How to Install Half Life 2 Mods on Source SDK 2013

How to Install Half Life 2 Mods on Source SDK 2013

If you're a fan of the classic

Source SDK FPS Prototype #hl2mods

Source SDK FPS Prototype #hl2mods

Recently I started working on a prototype game using the

source sdk guide for dummies

source sdk guide for dummies

Please email me at Freezingfire62@gmail.com with questions.

Source SDK - RTX..RTR..RTM (Real Time Reflection)

Source SDK - RTX..RTR..RTM (Real Time Reflection)

_ VK COM: https://vk.com/project_source Twitter: https://twitter.com/SourceEngineLES https://vk.com/market-60405636.

Source SDK (Refraction): Deferred sound system

Source SDK (Refraction): Deferred sound system

Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away.

Source Engine (Half-Life 2 / SDK 2013) New DX12 Renderer (Part 1: Proof of Concept)

Source Engine (Half-Life 2 / SDK 2013) New DX12 Renderer (Part 1: Proof of Concept)

This video shows a proof of concept of a new rendering pipeline for

Change player model and c_arms when equipping HEV suit Source SDK 2013

Change player model and c_arms when equipping HEV suit Source SDK 2013

A little thing I made for my mod. It allows to switch the player and hands model when you equip the hev suit, the c_arms and player ...