Media Summary: Paper Abstract: Physically-based accurate Learn more at: This technique generates ... No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are ...

High Quality Adaptive Soft Shadow - Detailed Analysis & Overview

Paper Abstract: Physically-based accurate Learn more at: This technique generates ... No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are ... The primary focus of this project was to implement Paper Abstract: In this paper, we present revectorization‐based Seminar work at CTU during A4M39PGR2 course targeting advanced graphics in OpenGL. Video shows results of generating

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High-Quality Adaptive Soft Shadow Mapping (Eurographics 2007)
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling
Percentage Closer Soft Shadows (PCSS)
Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)
Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
Soft Shadows Demonstration
Soft shadow mapping with variable penumbra
Revectorization-based Soft Shadow Mapping
Adaptive Volumetric Shadow Maps
Screen Space Soft Shadows PGR2 CTU
Realtime soft shadows with variable penumbra using polygon backprojection
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High-Quality Adaptive Soft Shadow Mapping (Eurographics 2007)

High-Quality Adaptive Soft Shadow Mapping (Eurographics 2007)

G. Guennebaud, L. Barthe, M. Paulin:

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Fast Accurate

Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling

Revectorization-based Accurate Soft Shadow using Adaptive Area Light Source Sampling

Paper Abstract: Physically-based accurate

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Learn more at: http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf. This technique generates ...

Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)

Single pass analytical AO + soft shadow spheres (0 RenderTexture needed)

No RenderTexture(ShadowMap/DepthTexture/postprocess...etc) were needed/created in this video, everything in this video are ...

Rectilinear Texture Warping for Fast Adaptive Shadow Mapping

Rectilinear Texture Warping for Fast Adaptive Shadow Mapping

Conventional

Soft Shadows Demonstration

Soft Shadows Demonstration

The primary focus of this project was to implement

Soft shadow mapping with variable penumbra

Soft shadow mapping with variable penumbra

These two renderings are using identical

Revectorization-based Soft Shadow Mapping

Revectorization-based Soft Shadow Mapping

Paper Abstract: In this paper, we present revectorization‐based

Adaptive Volumetric Shadow Maps

Adaptive Volumetric Shadow Maps

We introduce

Screen Space Soft Shadows PGR2 CTU

Screen Space Soft Shadows PGR2 CTU

Seminar work at CTU during A4M39PGR2 course targeting advanced graphics in OpenGL. Video shows results of generating

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime soft shadows with variable penumbra using polygon backprojection

Realtime

Soft Shadows with Cascaded Shadow Maps

Soft Shadows with Cascaded Shadow Maps

Just a sample of the results of the