Media Summary: Support me on Patreon ➜ Follow me on the Twittersphere ➜ In this episode, we learn how we can distort geometry by using grayscale For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU using GLSL. This is a ...
Height Mapping Shader Test - Detailed Analysis & Overview
Support me on Patreon ➜ Follow me on the Twittersphere ➜ In this episode, we learn how we can distort geometry by using grayscale For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU using GLSL. This is a ... This video shows a terrain generation tool I made using fragment and vertex