Media Summary: I'm pretty sure the instakill lava pits in Meltdown were put there because the level designers wanted to troll the playtesters. More. This is part of a project to archive all of Koma's Get a behind-the-scenes look at how composer
Heavy Processing Doom Mick Gordon - Detailed Analysis & Overview
I'm pretty sure the instakill lava pits in Meltdown were put there because the level designers wanted to troll the playtesters. More. This is part of a project to archive all of Koma's Get a behind-the-scenes look at how composer