Media Summary: I've added new environments to the game, these are a park, a cemetery and a construction yard. Play the classic broswer game ... Today we step back a few steps to dig into how our VFX get made and the wizardry required to make these effects work on brand ...

Hat Wizard Devlog 8 Almost - Detailed Analysis & Overview

I've added new environments to the game, these are a park, a cemetery and a construction yard. Play the classic broswer game ... Today we step back a few steps to dig into how our VFX get made and the wizardry required to make these effects work on brand ...

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Hat Wizard - Devlog 8: Almost Demo Time!
Hat Wizard - Devlog 1: A new look!
Hat Wizard - Devlog 2: Enemies!
Hat Wizard - Devlog 07: Stupid trees, you make me look bad...
Hat Wizard - Devlog 6 - New Environments!
City, Water and Cutting Chains | Hat Wizard Devlog 5
Arcade Wizard - Dev Log 8: Explosive New Enemy!
Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)
TECH ARTISTS IN GAMES ARE WIZARDS! | DevLog #8
Crushing enemies in a playtest | Hat Wizard Devlog 4
This is what my game sounds like (Hat Wizard - Dev Log 10)
Hat Wizard - Devlog 3: Slopes and a bouncing hat
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Hat Wizard - Devlog 8: Almost Demo Time!

Hat Wizard - Devlog 8: Almost Demo Time!

The game is

Hat Wizard - Devlog 1: A new look!

Hat Wizard - Devlog 1: A new look!

Welcome to the new

Hat Wizard - Devlog 2: Enemies!

Hat Wizard - Devlog 2: Enemies!

Welcome to a new

Hat Wizard - Devlog 07: Stupid trees, you make me look bad...

Hat Wizard - Devlog 07: Stupid trees, you make me look bad...

It's been a while since I've worked on

Hat Wizard - Devlog 6 - New Environments!

Hat Wizard - Devlog 6 - New Environments!

I've added new environments to the game, these are a park, a cemetery and a construction yard. Play the classic broswer game ...

City, Water and Cutting Chains | Hat Wizard Devlog 5

City, Water and Cutting Chains | Hat Wizard Devlog 5

Welcome to

Arcade Wizard - Dev Log 8: Explosive New Enemy!

Arcade Wizard - Dev Log 8: Explosive New Enemy!

This is another entry in the

Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)

Is this mechanic too powerful for my puzzle platformer? (Hat Wizard, Dev Log 9)

In this

TECH ARTISTS IN GAMES ARE WIZARDS! | DevLog #8

TECH ARTISTS IN GAMES ARE WIZARDS! | DevLog #8

Today we step back a few steps to dig into how our VFX get made and the wizardry required to make these effects work on brand ...

Crushing enemies in a playtest | Hat Wizard Devlog 4

Crushing enemies in a playtest | Hat Wizard Devlog 4

Welcome to

This is what my game sounds like (Hat Wizard - Dev Log 10)

This is what my game sounds like (Hat Wizard - Dev Log 10)

In this

Hat Wizard - Devlog 3: Slopes and a bouncing hat

Hat Wizard - Devlog 3: Slopes and a bouncing hat

Welcome to a new

Creating Variety For My Roguelike Game │ Devlog 8

Creating Variety For My Roguelike Game │ Devlog 8

In this latest