Media Summary: Technically part two of this project to add a native desktop Continuing on from last week we get input processing going and reach feature-parity with the console version of the engine. It's been a while but we're back on the monomer library after trying a few different

Haskell Programming Guis Text Adventure - Detailed Analysis & Overview

Technically part two of this project to add a native desktop Continuing on from last week we get input processing going and reach feature-parity with the console version of the engine. It's been a while but we're back on the monomer library after trying a few different We add a feature for the author to define a We start working on writing some authoring tools to help authors make their games. -- Watch live at ... Continuing on adding more item interactivity! We're adding verbs to items so that you can do stuff with them to the

We are starting to build some real steam with our authoring tools' parser! We add an exit section to the world definition file and ... We start working on save and load states and use some powers of monadic abstraction to make our code testable. -- Watch live at ...

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Haskell! Programming! GUIs! Text Adventure Games!
Let's Build a Text Adventure Game in Haskell
Haskell! Programming! GUIs! Text Adventure Games! Part 2
Haskell! Programming! GUIs! Qt! Text Adventure Games! Part 3
Haskell! Programming! GUIs! Text Adventure Games! Day 24
Haskell! Programming! GUIs! Qt! Text Adventure Games! Part 4
Let's Build a Text Adventure in Haskell 5 - 1 / 3
Haskell! Programming! GUIs! Text Adventure Games! Part 5
Haskell Programming! GUIs! Text Adventure Games! Part 16
Haskell! Programming! GUIs! Text Adventure Games! Day 21
Haskell! Programming! GUIs! Text Adventure Games! Part 6
Haskell! Programming! GUIs! Text Adventure Games! Day 26
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Haskell! Programming! GUIs! Text Adventure Games!

Haskell! Programming! GUIs! Text Adventure Games!

Technically part two of this project to add a native desktop

Let's Build a Text Adventure Game in Haskell

Let's Build a Text Adventure Game in Haskell

Started a little

Haskell! Programming! GUIs! Text Adventure Games! Part 2

Haskell! Programming! GUIs! Text Adventure Games! Part 2

Continuing on from last week we get input processing going and reach feature-parity with the console version of the engine.

Haskell! Programming! GUIs! Qt! Text Adventure Games! Part 3

Haskell! Programming! GUIs! Qt! Text Adventure Games! Part 3

We continue on our exploration of

Haskell! Programming! GUIs! Text Adventure Games! Day 24

Haskell! Programming! GUIs! Text Adventure Games! Day 24

Expanding the

Haskell! Programming! GUIs! Qt! Text Adventure Games! Part 4

Haskell! Programming! GUIs! Qt! Text Adventure Games! Part 4

We finish the MVP of our Qt-based

Let's Build a Text Adventure in Haskell 5 - 1 / 3

Let's Build a Text Adventure in Haskell 5 - 1 / 3

Refactoring in

Haskell! Programming! GUIs! Text Adventure Games! Part 5

Haskell! Programming! GUIs! Text Adventure Games! Part 5

It's been a while but we're back on the monomer library after trying a few different

Haskell Programming! GUIs! Text Adventure Games! Part 16

Haskell Programming! GUIs! Text Adventure Games! Part 16

We add a feature for the author to define a

Haskell! Programming! GUIs! Text Adventure Games! Day 21

Haskell! Programming! GUIs! Text Adventure Games! Day 21

We start working on writing some authoring tools to help authors make their games. -- Watch live at ...

Haskell! Programming! GUIs! Text Adventure Games! Part 6

Haskell! Programming! GUIs! Text Adventure Games! Part 6

Continuing on adding more item interactivity! We're adding verbs to items so that you can do stuff with them to the

Haskell! Programming! GUIs! Text Adventure Games! Day 26

Haskell! Programming! GUIs! Text Adventure Games! Day 26

We are starting to build some real steam with our authoring tools' parser! We add an exit section to the world definition file and ...

Haskell! Programming! GUIs! Text Adventure Games! Part 8

Haskell! Programming! GUIs! Text Adventure Games! Part 8

We start working on save and load states and use some powers of monadic abstraction to make our code testable. -- Watch live at ...