Media Summary: Technically part two of this project to add a native desktop Continuing on from last week we get input processing going and reach feature-parity with the console version of the engine. It's been a while but we're back on the monomer library after trying a few different
Haskell Programming Guis Text Adventure - Detailed Analysis & Overview
Technically part two of this project to add a native desktop Continuing on from last week we get input processing going and reach feature-parity with the console version of the engine. It's been a while but we're back on the monomer library after trying a few different We add a feature for the author to define a We start working on writing some authoring tools to help authors make their games. -- Watch live at ... Continuing on adding more item interactivity! We're adding verbs to items so that you can do stuff with them to the
We are starting to build some real steam with our authoring tools' parser! We add an exit section to the world definition file and ... We start working on save and load states and use some powers of monadic abstraction to make our code testable. -- Watch live at ...