Photo Gallery

Handmade Hero Day 642 - Debugging Voxel Collision Bounds
Handmade Hero Day 308 - Debugging the Cycle Check
Handmade Hero Day 406 - Getting a Graphics Debugger Working
Handmade Hero Day 639 - Drawing Debug Diagrams
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 076 - Entity Heights and Collision Detection
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 027 - Exploration-based Architecture
Handmade Hero Day 265 - Cleaning Up the UI Layout Code
Handmade Hero Day 201 - Isolating the Debug Code
Handmade Hero Day 247 - Simplifying Debug Values