Media Summary: Today we look at how to use masked textures to create walls with transparent sections, used for making rails, ladders, grates, ... TIMESTAMPS: 00:25 - 00:38 - Room setup 00:38 - 04:56 - Making Barney move using the Scripted Sequence entity 04:56 - 05:28 ... Today we look at how to use the mighty Vertex Manipulation tool to create complex geometry in JACK for making
Half Life Mapping Tutorial 8 - Detailed Analysis & Overview
Today we look at how to use masked textures to create walls with transparent sections, used for making rails, ladders, grates, ... TIMESTAMPS: 00:25 - 00:38 - Room setup 00:38 - 04:56 - Making Barney move using the Scripted Sequence entity 04:56 - 05:28 ... Today we look at how to use the mighty Vertex Manipulation tool to create complex geometry in JACK for making The fundamentals of the input/output system in Valve was ahead of their time. 00:00 Why The Guard REALLY Matters 01:10 The Incredible Atmosphere Of Today we learn how use triggers and targets with trigger_auto and trigger_once. #
Today we learn how use the func_door entity to make basic sliding doors. # Timestamps: 1:13 Two Way level transition 7:47 One way level transition 17:30 Displacement level transition Credits: Hanging ... Learning the various weapons, ammo, and items and how to place them into a