Media Summary: Who's in control? The real difference between Drawing windows and responding to events - what's going on 'under the hood' in your Bell Labs pioneered some of the most important inventions of the 20th century, what was it like to be part of that? Professor Brian ...

Gui Programming Introduction Computerphile - Detailed Analysis & Overview

Who's in control? The real difference between Drawing windows and responding to events - what's going on 'under the hood' in your Bell Labs pioneered some of the most important inventions of the 20th century, what was it like to be part of that? Professor Brian ... Encoding recursion in the Lambda calculus, one of Professor Graham Hutton's favourite functions. Lambda Calculus: ... Emulation sounds difficult, begins to look simple and then ends up being difficult after all! Dr Steve Bagley explains. We take multithreaded code for granted, but what's needed to make it work properly? We need two Dr Steve Bagleys to illustrate ...

How did punch card systems work? Professor Brailsford delves further into the era of mainframe computing with this hands-on ... Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft ... Von Neumann Architecture is how nearly all computers are built, but who was John Von Neumann and where did the architecture ... The sights and sounds of sorting! - Alex takes inspiration from our BBC microcomputer film and combines How ambiguity is dangerous! Professor Brailsford simplifies parsing. EXTRA BITS: Angle Brackets: ...

Photo Gallery

GUI Programming Introduction - Computerphile
GUI: Under the Hood - Computerphile
The Factory of Ideas: Working at Bell Labs - Computerphile
Functional Programming & Haskell - Computerphile
Lights and Shadows in Graphics - Computerphile
Essentials: Functional Programming's Y Combinator - Computerphile
Emulation - Computerphile
Multithreading Code - Computerphile
Punch Card Programming - Computerphile
Procedural Generation in Games - Computerphile
Von Neumann Architecture - Computerphile
Programming BASIC and Sorting - Computerphile
View Detailed Profile
GUI Programming Introduction - Computerphile

GUI Programming Introduction - Computerphile

Who's in control? The real difference between

GUI: Under the Hood - Computerphile

GUI: Under the Hood - Computerphile

Drawing windows and responding to events - what's going on 'under the hood' in your

The Factory of Ideas: Working at Bell Labs - Computerphile

The Factory of Ideas: Working at Bell Labs - Computerphile

Bell Labs pioneered some of the most important inventions of the 20th century, what was it like to be part of that? Professor Brian ...

Functional Programming & Haskell - Computerphile

Functional Programming & Haskell - Computerphile

Just what is functional

Lights and Shadows in Graphics - Computerphile

Lights and Shadows in Graphics - Computerphile

Audible free book: http://www.audible.com/

Essentials: Functional Programming's Y Combinator - Computerphile

Essentials: Functional Programming's Y Combinator - Computerphile

Encoding recursion in the Lambda calculus, one of Professor Graham Hutton's favourite functions. Lambda Calculus: ...

Emulation - Computerphile

Emulation - Computerphile

Emulation sounds difficult, begins to look simple and then ends up being difficult after all! Dr Steve Bagley explains.

Multithreading Code - Computerphile

Multithreading Code - Computerphile

We take multithreaded code for granted, but what's needed to make it work properly? We need two Dr Steve Bagleys to illustrate ...

Punch Card Programming - Computerphile

Punch Card Programming - Computerphile

How did punch card systems work? Professor Brailsford delves further into the era of mainframe computing with this hands-on ...

Procedural Generation in Games - Computerphile

Procedural Generation in Games - Computerphile

Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft ...

Von Neumann Architecture - Computerphile

Von Neumann Architecture - Computerphile

Von Neumann Architecture is how nearly all computers are built, but who was John Von Neumann and where did the architecture ...

Programming BASIC and Sorting - Computerphile

Programming BASIC and Sorting - Computerphile

The sights and sounds of sorting! - Alex takes inspiration from our BBC microcomputer film and combines

Parsing Explained - Computerphile

Parsing Explained - Computerphile

How ambiguity is dangerous! Professor Brailsford simplifies parsing. EXTRA BITS: https://youtu.be/Airi85CPdPk Angle Brackets: ...