Media Summary: 128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions. The paper "I-Cloth: Incremental Collision Handling GPU Cloth Simulation with Unity and iPhone 15 pro.
Gpu Cloth Simulation Test 4 - Detailed Analysis & Overview
128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions. The paper "I-Cloth: Incremental Collision Handling GPU Cloth Simulation with Unity and iPhone 15 pro.