Media Summary: This project uses the following tools C++, OpenGL, NGL (NCCA graphics library), QT. The aim of this project is to create a volume ... just a test of my simple implementation of voxel raycaster with small modifications to achieve this strange shade-like effect ... C. Sigg, T. Weyrich, M. Botsch, M. Gross:
Gpu Based Ray Casting Avi - Detailed Analysis & Overview
This project uses the following tools C++, OpenGL, NGL (NCCA graphics library), QT. The aim of this project is to create a volume ... just a test of my simple implementation of voxel raycaster with small modifications to achieve this strange shade-like effect ... C. Sigg, T. Weyrich, M. Botsch, M. Gross: Used c++ and GLSL to perform volume rendering. This is an example of a fluid simulation with 8192 particles using