Media Summary: This research examines the increased performance of large-scale particle There's only 1024 "birds" in this flock, but I have tested the system with much larger flocks at high framerates. This current ... Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps.
Gpu Accelerated Boids Simulation 2018 - Detailed Analysis & Overview
This research examines the increased performance of large-scale particle There's only 1024 "birds" in this flock, but I have tested the system with much larger flocks at high framerates. This current ... Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps. C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... I do not own this. All credit goes to Craig Reynolds, who developed the First attempt of "Boids" simulation by Craig Reynolds