Media Summary: Join us for a captivating fireside conversation as the Go team delves into the world of Go programming and answers your ... Rob Pike Concurrency is the key to designing high performance network services. Go's concurrency primitives (goroutines and ... Joe Beda, Evan Anderson This session will provide an in depth overview of
Google I O 2012 Computing - Detailed Analysis & Overview
Join us for a captivating fireside conversation as the Go team delves into the world of Go programming and answers your ... Rob Pike Concurrency is the key to designing high performance network services. Go's concurrency primitives (goroutines and ... Joe Beda, Evan Anderson This session will provide an in depth overview of Daniel Lehmann, Tor Norbye, Richard Ngo The Android Design Guide describes how to design beautiful Android apps, but not ... Timothy Jordan Google+ history provides a straightforward API for authorization and communicating activity to Chris Wilson This session will cover the web audio capabilities for games and music. We'll walk through the audio element and ...
Chris Broadfoot, Andrew Gerrand In this talk we use the Maps API and Go on App Engine to build an app to build custom tile sets ... Alex Faaborg, Christian Robertson Design isn't black magic, it's a field that people can learn. In this talk two elite designers from ... Erik Hersman, Eden Shochat, Jon Bradford, Jeffery Paine, Jehan Ara Tech innovators and entrepreneurs across the world are ... Dan Galpin, Ian Lewis This session reveals the things experienced game developers do to get good Dimitri Glazkov, Alex Komoroske From embeds to widgets to managing complex applications, you constantly face the need for ...