Media Summary: In this video, we look into the overall game direction of moving from early game to late game. The player experience of going ... Very first update of my Solo Developing Journey. More updates to come! We are working on improving the core combat system of Aurion KGF: - Realtime combat gameplay (we retire the "Max" - We add ...

Good Progress June Dev Log - Detailed Analysis & Overview

In this video, we look into the overall game direction of moving from early game to late game. The player experience of going ... Very first update of my Solo Developing Journey. More updates to come! We are working on improving the core combat system of Aurion KGF: - Realtime combat gameplay (we retire the "Max" - We add ... In this video, I explain a few reasons why dynamic camera motion is better than a static camera attached to the main character. Hi again! Welcome to this new update for End His Rule, were we improved the combat, revamped the mission overview menu and ... A lot has happened in may and I am happy to share my

We're Finji, a collaborative game studio in Grand Rapids, MI and we're developing Usual In this video, we are covering crafting system, weapons crafting against AI Archetype. Deep dive into my vision for each Zombie ... Hey beans! Last year I had $100 in my bank account, but today I'm a full-time game

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Good Progress - June Dev Log
Devlog: SoloDev Update - 26 JUN 2026 (Part 03)
Devlog: SoloDev Update - 26 JUN 2026 [Part 01]
DevLog - Work in Progress -  Aurion KGF Combat Upgrade June 2023
Devlog June 2nd: Weekly progress, sounds and physics
Better Camera = Better Game Feel || Bottled Sky Devlog (June 2022 progress)
Better combat! - End His Rule June Devlog
Devlog May 2026 JNTR - Clean. Die. Repeat.
Devlog: SoloDev Update - 26 JUN 2026 (Part 02)
Designing Combat in Usual June | Dev Log #1
Devlog SoloDev Update - 27 JUN 2026 (Part 01)
4 weeks of NO PROGRESS! – Indie Game Devlog #2
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Good Progress - June Dev Log

Good Progress - June Dev Log

Hello everyone and welcome to the

Devlog: SoloDev Update - 26 JUN 2026 (Part 03)

Devlog: SoloDev Update - 26 JUN 2026 (Part 03)

In this video, we look into the overall game direction of moving from early game to late game. The player experience of going ...

Devlog: SoloDev Update - 26 JUN 2026 [Part 01]

Devlog: SoloDev Update - 26 JUN 2026 [Part 01]

Very first update of my Solo Developing Journey. More updates to come!

DevLog - Work in Progress -  Aurion KGF Combat Upgrade June 2023

DevLog - Work in Progress - Aurion KGF Combat Upgrade June 2023

We are working on improving the core combat system of Aurion KGF: - Realtime combat gameplay (we retire the "Max" - We add ...

Devlog June 2nd: Weekly progress, sounds and physics

Devlog June 2nd: Weekly progress, sounds and physics

Sharing our weekly

Better Camera = Better Game Feel || Bottled Sky Devlog (June 2022 progress)

Better Camera = Better Game Feel || Bottled Sky Devlog (June 2022 progress)

In this video, I explain a few reasons why dynamic camera motion is better than a static camera attached to the main character.

Better combat! - End His Rule June Devlog

Better combat! - End His Rule June Devlog

Hi again! Welcome to this new update for End His Rule, were we improved the combat, revamped the mission overview menu and ...

Devlog May 2026 JNTR - Clean. Die. Repeat.

Devlog May 2026 JNTR - Clean. Die. Repeat.

A lot has happened in may and I am happy to share my

Devlog: SoloDev Update - 26 JUN 2026 (Part 02)

Devlog: SoloDev Update - 26 JUN 2026 (Part 02)

... to share my

Designing Combat in Usual June | Dev Log #1

Designing Combat in Usual June | Dev Log #1

We're Finji, a collaborative game studio in Grand Rapids, MI and we're developing Usual

Devlog SoloDev Update - 27 JUN 2026 (Part 01)

Devlog SoloDev Update - 27 JUN 2026 (Part 01)

In this video, we are covering crafting system, weapons crafting against AI Archetype. Deep dive into my vision for each Zombie ...

4 weeks of NO PROGRESS! – Indie Game Devlog #2

4 weeks of NO PROGRESS! – Indie Game Devlog #2

Some reflections on my

My 1-Year Recap: From Broke to Full-Time Game Dev

My 1-Year Recap: From Broke to Full-Time Game Dev

Hey beans! Last year I had $100 in my bank account, but today I'm a full-time game