Media Summary: Screen capture series from the first successfull version of my In this tutorial I will try to explain a technic called normal-mapping (or bump-mapping), it's very commonly used in video games ... Finally, shadows! This implementation is not optimized yet, so it completely destroys my framerate. More info at ...
Glsl Shadowmap Normalmap Test - Detailed Analysis & Overview
Screen capture series from the first successfull version of my In this tutorial I will try to explain a technic called normal-mapping (or bump-mapping), it's very commonly used in video games ... Finally, shadows! This implementation is not optimized yet, so it completely destroys my framerate. More info at ... Here is a demonstration of a program I wrote using C++ and Open AWEditor - low OpenGL GLSL shadow mapping