Media Summary: Working on some improvements and adding some new features. This is a pathtracer running in a fragment shader on a GTX 750 ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... I tried building an offline ray tracer from scratch using C++ and
Glsl Raytracing - Detailed Analysis & Overview
Working on some improvements and adding some new features. This is a pathtracer running in a fragment shader on a GTX 750 ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... I tried building an offline ray tracer from scratch using C++ and An assignment as part of the MSc Computer Games and Entertainment course at Goldsmiths University. A joint assignment by ... I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program. Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...