Media Summary: ... and specularity and diffuse and color or we could take advantage of one of the material Okay i'm going to go to my surface editor Lump so I'm going to go over to 3D texture and let's try uh crumple okay knowing that crumple also

Glass Node By William Vaughan - Detailed Analysis & Overview

... and specularity and diffuse and color or we could take advantage of one of the material Okay i'm going to go to my surface editor Lump so I'm going to go over to 3D texture and let's try uh crumple okay knowing that crumple also ... thought we could do is take a look at fast skin which is a subsurface scattering material

Photo Gallery

Glass Node by William Vaughan for NewTek (Part 1)
Glass Node by William Vaughan for NewTek (Part 2)
Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 1)
Flakes Node by William Vaughan for NewTek (Part 1)
14a_ Carpaint Node by William Vaughan for NewTek (Part 1)
Material Nodes by William Vaughan for NewTek
Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 2)
LightWave 9 Node Editor- Flakes
Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 3)
Flakes Node by William Vaughan for NewTek (Part 2)
Fast Skin Node by William Vaughan for NewTek
Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 4)
View Detailed Profile
Glass Node by William Vaughan for NewTek (Part 1)

Glass Node by William Vaughan for NewTek (Part 1)

...

Glass Node by William Vaughan for NewTek (Part 2)

Glass Node by William Vaughan for NewTek (Part 2)

...

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 1)

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 1)

... this

Flakes Node by William Vaughan for NewTek (Part 1)

Flakes Node by William Vaughan for NewTek (Part 1)

... as our object that

14a_ Carpaint Node by William Vaughan for NewTek (Part 1)

14a_ Carpaint Node by William Vaughan for NewTek (Part 1)

... and specularity and diffuse and color or we could take advantage of one of the material

Material Nodes by William Vaughan for NewTek

Material Nodes by William Vaughan for NewTek

Flow them right into that material

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 2)

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 2)

That i can do in the the

LightWave 9 Node Editor- Flakes

LightWave 9 Node Editor- Flakes

Demo of LightWave 9

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 3)

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 3)

Okay i'm going to go to my surface editor

Flakes Node by William Vaughan for NewTek (Part 2)

Flakes Node by William Vaughan for NewTek (Part 2)

Lump so I'm going to go over to 3D texture and let's try uh crumple okay knowing that crumple also

Fast Skin Node by William Vaughan for NewTek

Fast Skin Node by William Vaughan for NewTek

... thought we could do is take a look at fast skin which is a subsurface scattering material

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 4)

Nodes by William Vaughan for NewTek at Siggraph 2008 (Part 4)

Node

Grass by William Vaughan for NewTek ( Part 1)

Grass by William Vaughan for NewTek ( Part 1)

... that it