Media Summary: ... and specularity and diffuse and color or we could take advantage of one of the material Okay i'm going to go to my surface editor Lump so I'm going to go over to 3D texture and let's try uh crumple okay knowing that crumple also
Glass Node By William Vaughan - Detailed Analysis & Overview
... and specularity and diffuse and color or we could take advantage of one of the material Okay i'm going to go to my surface editor Lump so I'm going to go over to 3D texture and let's try uh crumple okay knowing that crumple also ... thought we could do is take a look at fast skin which is a subsurface scattering material