Media Summary: Erin got his start in the game industry at Crystal Dynamics where he wrote the physics engine for Tomb Raider: Legend. Approx 16ms (60 fps) per-step using over 100000 stacked dynamic bodies with 280000 contacts. This is a 40%+ increase. Similar ... This video shows a small test environment created using AST-Utilities and

Github Erincatto Box2d Box2d Is - Detailed Analysis & Overview

Erin got his start in the game industry at Crystal Dynamics where he wrote the physics engine for Tomb Raider: Legend. Approx 16ms (60 fps) per-step using over 100000 stacked dynamic bodies with 280000 contacts. This is a 40%+ increase. Similar ... This video shows a small test environment created using AST-Utilities and I made these demos to celebrate the launch of Join the Discord: In this episode of my devlog series, first I rework a lot of poorly written code ... This is a brief demonstration of my open source

Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box. The way ...

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GitHub - erincatto/box2d: Box2D is a 2D physics engine for games
erincatto/box2d - Gource visualisation
Erin Catto (Box2D) Interview
2025-09-13 17:36 - Box2D.NET : [upstream] Wind (erincatto/box2d#980)
PhysicsCore2D : Performance Improvements coming in Unity 6000.5+.
Box2D Physics with Motion Blur
Box2D Version 3.0 Release Demo
Box2D and Serialization ENGINE PROGRESS | Cocoa Engine Devlog #10
Box2D.NET - Behcmark Barrel
Xojo Physics Engine (Box2D Port)
Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7
2025-09-27 18:26 - Box2D.NET : [upstream] Draw forces (erincatto/box2d#988)
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GitHub - erincatto/box2d: Box2D is a 2D physics engine for games

GitHub - erincatto/box2d: Box2D is a 2D physics engine for games

https://

erincatto/box2d - Gource visualisation

erincatto/box2d - Gource visualisation

Url: https://

Erin Catto (Box2D) Interview

Erin Catto (Box2D) Interview

Erin got his start in the game industry at Crystal Dynamics where he wrote the physics engine for Tomb Raider: Legend.

2025-09-13 17:36 - Box2D.NET : [upstream] Wind (erincatto/box2d#980)

2025-09-13 17:36 - Box2D.NET : [upstream] Wind (erincatto/box2d#980)

https://

PhysicsCore2D : Performance Improvements coming in Unity 6000.5+.

PhysicsCore2D : Performance Improvements coming in Unity 6000.5+.

Approx 16ms (60 fps) per-step using over 100000 stacked dynamic bodies with 280000 contacts. This is a 40%+ increase. Similar ...

Box2D Physics with Motion Blur

Box2D Physics with Motion Blur

This video shows a small test environment created using AST-Utilities and

Box2D Version 3.0 Release Demo

Box2D Version 3.0 Release Demo

I made these demos to celebrate the launch of

Box2D and Serialization ENGINE PROGRESS | Cocoa Engine Devlog #10

Box2D and Serialization ENGINE PROGRESS | Cocoa Engine Devlog #10

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode of my devlog series, first I rework a lot of poorly written code ...

Box2D.NET - Behcmark Barrel

Box2D.NET - Behcmark Barrel

https://

Xojo Physics Engine (Box2D Port)

Xojo Physics Engine (Box2D Port)

This is a brief demonstration of my open source

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Join the Discord: https://discord.gg/4tHeAkxNg7 In this tutorial, I explain how to check if a line is intersecting with a box. The way ...

2025-09-27 18:26 - Box2D.NET : [upstream] Draw forces (erincatto/box2d#988)

2025-09-27 18:26 - Box2D.NET : [upstream] Draw forces (erincatto/box2d#988)

https://

2025-10-26 14:25 - [upstream] Custom text renderer (erincatto/box2d#998)

2025-10-26 14:25 - [upstream] Custom text renderer (erincatto/box2d#998)

https://