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GFA Basic part 35b: Using BITBLT for our sprite animation

GFA Basic part 35b: Using BITBLT for our sprite animation

This is a video in series 3 on

GFA Basic part 35a: Getting to know BITBLT

GFA Basic part 35a: Getting to know BITBLT

This is a video in series 3 on

GFA-Basic + Assembler (revised)

GFA-Basic + Assembler (revised)

Adding assembler to your

Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code

Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code

This is a video in a series covering my look back at

GFA Basic part 33: Clipping our graphics with RC_INTERSECT

GFA Basic part 33: Clipping our graphics with RC_INTERSECT

This is a video in series 3 on

Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers

Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers

This is a video in a series covering my look back at

Atari ST Nostalgia - GFA Basic part 27: Moving graphics with built-in commands

Atari ST Nostalgia - GFA Basic part 27: Moving graphics with built-in commands

This is a video in my second series covering my look back at

Ultimate GFA Demo by The Overlanders (1990) | Complete Atari ST Megademo

Ultimate GFA Demo by The Overlanders (1990) | Complete Atari ST Megademo

This is the complete Ultimate