Media Summary: Lots of differrent mid-polygon count meshes rendered with Music: "Another Version of You" by Chris Zabriskie From the Free Music Archive: CC BY. This is a personal project based on the book by Frank D. Luna, I have merged 3 different techniques learned in him book to create ...

Geometry Instancing Boxes Dx11 - Detailed Analysis & Overview

Lots of differrent mid-polygon count meshes rendered with Music: "Another Version of You" by Chris Zabriskie From the Free Music Archive: CC BY. This is a personal project based on the book by Frank D. Luna, I have merged 3 different techniques learned in him book to create ... This effect only uses a (void) vertex shader, a ICE - Destroyed Village and Trees Softimage 7.x Certified Training.

Photo Gallery

Geometry Instancing - boxes (DX11)
Geometry Instancing - variety (DX11)
Geometry Shader and Hardware instancing in DirectX11
Hardware Instancing DirectX 11
Instancing - 100,000 Models, 16 Polygons Each
Skinned Instancing - DX11
[C++ DirectX 11] Instancing 50000 Qaud
DirectX 11 - Instancing with Tessellation and LOD [HLSL]
Testing Geometry instancing in UPBGE (this is huge!)
Lens flare in geometry shader (DX11)
Instancing
1. Geometry Instancing Intro
View Detailed Profile
Geometry Instancing - boxes (DX11)

Geometry Instancing - boxes (DX11)

1300

Geometry Instancing - variety (DX11)

Geometry Instancing - variety (DX11)

Lots of differrent mid-polygon count meshes rendered with

Geometry Shader and Hardware instancing in DirectX11

Geometry Shader and Hardware instancing in DirectX11

This is my first video of

Hardware Instancing DirectX 11

Hardware Instancing DirectX 11

Music: "Another Version of You" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.

Instancing - 100,000 Models, 16 Polygons Each

Instancing - 100,000 Models, 16 Polygons Each

This is a short video of my work using

Skinned Instancing - DX11

Skinned Instancing - DX11

Testing

[C++ DirectX 11] Instancing 50000 Qaud

[C++ DirectX 11] Instancing 50000 Qaud

[C++ DirectX 11] Instancing 50000 Qaud

DirectX 11 - Instancing with Tessellation and LOD [HLSL]

DirectX 11 - Instancing with Tessellation and LOD [HLSL]

This is a personal project based on the book by Frank D. Luna, I have merged 3 different techniques learned in him book to create ...

Testing Geometry instancing in UPBGE (this is huge!)

Testing Geometry instancing in UPBGE (this is huge!)

Testing

Lens flare in geometry shader (DX11)

Lens flare in geometry shader (DX11)

This effect only uses a (void) vertex shader, a

Instancing

Instancing

From a few years back...my homemade

1. Geometry Instancing Intro

1. Geometry Instancing Intro

ICE - Destroyed Village and Trees Softimage 7.x Certified Training.

Geometry Instancing (CovertEngine / MonoGame)

Geometry Instancing (CovertEngine / MonoGame)

Painting