Media Summary: Third devlog of a 3D graphics experiment called "PolyWorld". This week - This is a simple game 3d scene developed in Testing some code that streams a physical continuous floor; i.e. when the player walks on over the edge, he always ends up back ...
Generating Terrain In Jmonkeyengine Procedural - Detailed Analysis & Overview
Third devlog of a 3D graphics experiment called "PolyWorld". This week - This is a simple game 3d scene developed in Testing some code that streams a physical continuous floor; i.e. when the player walks on over the edge, he always ends up back ... Dynamic LoD terrain - 1 Million triangles budget (JMonkeyEngine 3.3.2)