Media Summary: In this video I am continuing to explore the features offered in In our very last event where we modify the text of TimerText set to "Full", we should add the condition: TimerText (compare text) ... Player movement, NPC movement, basic enemy A.i This explains the Emeny A.i Logic
Gdevelop Tutorial Part 2 Using - Detailed Analysis & Overview
In this video I am continuing to explore the features offered in In our very last event where we modify the text of TimerText set to "Full", we should add the condition: TimerText (compare text) ... Player movement, NPC movement, basic enemy A.i This explains the Emeny A.i Logic