Media Summary: This is a short video which demonstrates a This is a short video which builds upon my previous video ( One of my subscribers asked for a tutorial on shader integration in

Gbuffer C Irrlicht Glsl - Detailed Analysis & Overview

This is a short video which demonstrates a This is a short video which builds upon my previous video ( One of my subscribers asked for a tutorial on shader integration in This is a model of the home I grew up in. I made it because I miss my home. I made the model using Sweet Home 3D and loaded ... In this video I demonstrate post-processing effects in my new game engine. Effects I show here are Bloom, Black and White, Invert, ... What you see here is a quick demo of my Blinn Shader..There are 3 lights in the scene; one directional and two spotlights (red and ...

In this video I show off a method of Toon or 'Cell' Shading in Note: the recording framerate was slow - it actually runs at 30fps. I have updated the video of my ocean renderer. I added reflections, transparency and specular lighting in this one. In this video, I demonstrate a multi-light phong shader written in

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GBuffer (C++, Irrlicht, GLSL)
Deferred Renderer (C++, Irrlicht, GLSL)
Irrlicht Shader Tutorial 01 - Trailer (C++, Irrlicht, GLSL)
Architectural Model (C/C++, Irrlicht, GLSL)
Post Processing (C++, Irrlicht, GLSL)
Blinn Shader (C++, Irrlicht, GLSL)
Phong Shader (C++, Irrlicht, GLSL)
geometry shader - Irrlicht
Toon Shader (C++, Irrlicht, GLSL)
GLSL Ocean Shader for Irrlicht
Normal Map Shader (C++, Irrlicht, GLSL)
GLSL Water Demo with Irrlicht
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GBuffer (C++, Irrlicht, GLSL)

GBuffer (C++, Irrlicht, GLSL)

This is a short video which demonstrates a

Deferred Renderer (C++, Irrlicht, GLSL)

Deferred Renderer (C++, Irrlicht, GLSL)

This is a short video which builds upon my previous video (

Irrlicht Shader Tutorial 01 - Trailer (C++, Irrlicht, GLSL)

Irrlicht Shader Tutorial 01 - Trailer (C++, Irrlicht, GLSL)

One of my subscribers asked for a tutorial on shader integration in

Architectural Model (C/C++, Irrlicht, GLSL)

Architectural Model (C/C++, Irrlicht, GLSL)

This is a model of the home I grew up in. I made it because I miss my home. I made the model using Sweet Home 3D and loaded ...

Post Processing (C++, Irrlicht, GLSL)

Post Processing (C++, Irrlicht, GLSL)

In this video I demonstrate post-processing effects in my new game engine. Effects I show here are Bloom, Black and White, Invert, ...

Blinn Shader (C++, Irrlicht, GLSL)

Blinn Shader (C++, Irrlicht, GLSL)

What you see here is a quick demo of my Blinn Shader..There are 3 lights in the scene; one directional and two spotlights (red and ...

Phong Shader (C++, Irrlicht, GLSL)

Phong Shader (C++, Irrlicht, GLSL)

In this video I demonstrate a

geometry shader - Irrlicht

geometry shader - Irrlicht

Geometry shader supported now by

Toon Shader (C++, Irrlicht, GLSL)

Toon Shader (C++, Irrlicht, GLSL)

In this video I show off a method of Toon or 'Cell' Shading in

GLSL Ocean Shader for Irrlicht

GLSL Ocean Shader for Irrlicht

Note: the recording framerate was slow - it actually runs at 30fps.

Normal Map Shader (C++, Irrlicht, GLSL)

Normal Map Shader (C++, Irrlicht, GLSL)

I wrote a Normal Map Shader in

GLSL Water Demo with Irrlicht

GLSL Water Demo with Irrlicht

I have updated the video of my ocean renderer. I added reflections, transparency and specular lighting in this one.

Phong Multi-Lighting Shader (C++, Irrlicht, GLSL)

Phong Multi-Lighting Shader (C++, Irrlicht, GLSL)

In this video, I demonstrate a multi-light phong shader written in