Media Summary: Now that we're able to render objects, we're a few steps away from making the scenes in our In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... Get Rust training from Let's Get Rusty: Patreon ▻
Game Engine Programming 055 3 - Detailed Analysis & Overview
Now that we're able to render objects, we're a few steps away from making the scenes in our In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... Get Rust training from Let's Get Rusty: Patreon ▻ In this video we get setup to load meshes from OBJ files (as well as their material counterparts) and fix a few things along the way. Head to to save 10% off your first purchase of a website or domain using code: GOODGIS. Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...