Media Summary: Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In this episode, I finish working on the message log control and write code to handle selection of multiple In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...
Game Engine Programming 052 3 - Detailed Analysis & Overview
Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In this episode, I finish working on the message log control and write code to handle selection of multiple In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... Now that we're able to render objects, we're a few steps away from making the scenes in our In this video, we properly handle our mesh resources on the GPU. Code: Join the Discord: In this episode we implement a Goomba AI. This involves adding an enemy that ...
In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ... In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Previously, I wrote a free-list container which had a vector as its buffer and I ran into the problem of conflicting destruction of items ...