Media Summary: Now that we're able to render objects, we're a few steps away from making the scenes in our In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... In this video, we optimize our mesh optimizer and calculate normals properly.
Game Engine Programming 051 3 - Detailed Analysis & Overview
Now that we're able to render objects, we're a few steps away from making the scenes in our In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... In this video, we optimize our mesh optimizer and calculate normals properly. In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing the ... In this video, I'll implement the creation of In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...
In this episode we're going to add materials to the low-level renderer. As I explained briefly in the previous episode, a material ... Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ...