Media Summary: A general tutorial for beginners using Scirra's Construct 2. The series will change direction based on comments. I had a comment in the last video expressing interest in a stage selection tutorial. Here it is. I'm dumb for a few seconds and make ... Full list of resources/talks below, as well as credits for background

Game Design Driven By Viewers - Detailed Analysis & Overview

A general tutorial for beginners using Scirra's Construct 2. The series will change direction based on comments. I had a comment in the last video expressing interest in a stage selection tutorial. Here it is. I'm dumb for a few seconds and make ... Full list of resources/talks below, as well as credits for background The creation of this talk was generously sponsored by my employer CerebralFix ( I originally gave this talk ... The second episode in this series. We take a look at a couple comments from the last episode and turn the What are the best code architectures for indie

The one thing every indie developer have on their list of "difficult things about Show your Support & Get Exclusive Benefits on Patreon! - Join our Discord ... In our second episode of the Behind Massive Screens podcast, we sit down with Lead

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Game Design Driven by Viewers (Construct 2) Ep. 1
Game Design Driven by Viewers (Construct 2) Ep. 3 - Stage Selection
Game Design Theory: A Guided Tour
Intro to Data Oriented Design for Games
Game Design Driven by Viewers (Construct 2) Ep. 2 - Layers and Event Sheet
What does a Game Designer REALLY do?
Metrics - The Danger of Data-Driven Game Design - Extra Credits
Best Code Architectures For Indie Games
How To Fail at Marketing Indie Games
Watch This if You Haven't Started Marketing Your Game
How to ACTUALLY Stay Motivated Making Games
How To Start Your Game Narrative - Design Mechanics First - Extra Credits
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Game Design Driven by Viewers (Construct 2) Ep. 1

Game Design Driven by Viewers (Construct 2) Ep. 1

A general tutorial for beginners using Scirra's Construct 2. The series will change direction based on comments.

Game Design Driven by Viewers (Construct 2) Ep. 3 - Stage Selection

Game Design Driven by Viewers (Construct 2) Ep. 3 - Stage Selection

I had a comment in the last video expressing interest in a stage selection tutorial. Here it is. I'm dumb for a few seconds and make ...

Game Design Theory: A Guided Tour

Game Design Theory: A Guided Tour

Full list of resources/talks below, as well as credits for background

Intro to Data Oriented Design for Games

Intro to Data Oriented Design for Games

The creation of this talk was generously sponsored by my employer CerebralFix (https://cerebralfix.com/) I originally gave this talk ...

Game Design Driven by Viewers (Construct 2) Ep. 2 - Layers and Event Sheet

Game Design Driven by Viewers (Construct 2) Ep. 2 - Layers and Event Sheet

The second episode in this series. We take a look at a couple comments from the last episode and turn the

What does a Game Designer REALLY do?

What does a Game Designer REALLY do?

Game design

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics - The Danger of Data-Driven Game Design - Extra Credits

Metrics can help

Best Code Architectures For Indie Games

Best Code Architectures For Indie Games

What are the best code architectures for indie

How To Fail at Marketing Indie Games

How To Fail at Marketing Indie Games

The one thing every indie developer have on their list of "difficult things about

Watch This if You Haven't Started Marketing Your Game

Watch This if You Haven't Started Marketing Your Game

Show your Support & Get Exclusive Benefits on Patreon! - https://www.patreon.com/sasquatchbgames Join our Discord ...

How to ACTUALLY Stay Motivated Making Games

How to ACTUALLY Stay Motivated Making Games

Wanting to make a

How To Start Your Game Narrative - Design Mechanics First - Extra Credits

How To Start Your Game Narrative - Design Mechanics First - Extra Credits

Game

The Art of Game Design | A Game Development Podcast

The Art of Game Design | A Game Development Podcast

In our second episode of the Behind Massive Screens podcast, we sit down with Lead