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Functional game logic with pauseless garbage collection

Functional game logic with pauseless garbage collection

Describes two ideas I've had for truly

Morgan Mullaney - Well I Wouldn't Want To Make a *Dys*functional Game

Morgan Mullaney - Well I Wouldn't Want To Make a *Dys*functional Game

Perhaps contrary to popular belief, there is a rich history of lisp and other

FRP and Functional Game Programming - Elise Huard

FRP and Functional Game Programming - Elise Huard

Slides and more info: http://www.codemesh.io/codemesh2015/elise-huard

Hitler reacts to functional programming

Hitler reacts to functional programming

https://isthatday.today/functional_programming/NEIN.

Did Moon Logic Kill Adventure Games?

Did Moon Logic Kill Adventure Games?

Well, probably not. But it did play a part in our preferences for adventure