Media Summary: Please see our paper for more details: D. Yu, Q. Zhou, J. Newn, T. Dingler, E. Velloso and J. Goncalves, " GazeRayCursor: Facilitating Virtual Reality Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, and Hans Gellersen. 2020. Outline Pursuits: Gaze-assisted ...

Fully Occluded Target Selection In - Detailed Analysis & Overview

Please see our paper for more details: D. Yu, Q. Zhou, J. Newn, T. Dingler, E. Velloso and J. Goncalves, " GazeRayCursor: Facilitating Virtual Reality Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, and Hans Gellersen. 2020. Outline Pursuits: Gaze-assisted ... Video made by Kaixuan Fan and speed up by Difeng :) D. Yu, H. Liang, K. Fan, H. Zhang, C. Fleming and K. Papangelis, "Design ... Effective tracking of highly maneuvering objects while preserving robustness to illumination changes is a challenging problem. Parameters of QP: Loop Rate: 30 Hz Window Length: 300 Acc Weight: 1.

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Fully-Occluded Target Selection in Virtual Reality (ISMAR 2020 - TVCG special issue)
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
INTERACT 2021: Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space
Slicing Volume: Hybrid 3D/2D Multi target Selection Technique for Dense Virtual Environments
Occlusion Handling in Single Target Tracking
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Target path generalization during full occlusion
GazeRayCursor: Facilitating VR Target Selection by Blending Gaze and Controller Raycasting
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Designing Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality
Vid F person fully occluded
Folding Rays: a Bimanual Occluded Target Interaction Technique.
View Detailed Profile
Fully-Occluded Target Selection in Virtual Reality (ISMAR 2020 - TVCG special issue)

Fully-Occluded Target Selection in Virtual Reality (ISMAR 2020 - TVCG special issue)

Please see our paper for more details: D. Yu, Q. Zhou, J. Newn, T. Dingler, E. Velloso and J. Goncalves, "

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Outline Pursuits: Gaze-assisted

INTERACT 2021: Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space

INTERACT 2021: Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space

Target

Slicing Volume: Hybrid 3D/2D Multi target Selection Technique for Dense Virtual Environments

Slicing Volume: Hybrid 3D/2D Multi target Selection Technique for Dense Virtual Environments

3D

Occlusion Handling in Single Target Tracking

Occlusion Handling in Single Target Tracking

An

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Outline Pursuits: Gaze-assisted

Target path generalization during full occlusion

Target path generalization during full occlusion

http://www.TurretSentry.com/

GazeRayCursor: Facilitating VR Target Selection by Blending Gaze and Controller Raycasting

GazeRayCursor: Facilitating VR Target Selection by Blending Gaze and Controller Raycasting

GazeRayCursor: Facilitating Virtual Reality

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, and Hans Gellersen. 2020. Outline Pursuits: Gaze-assisted ...

Designing Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality

Designing Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality

Video made by Kaixuan Fan and speed up by Difeng :) D. Yu, H. Liang, K. Fan, H. Zhang, C. Fleming and K. Papangelis, "Design ...

Vid F person fully occluded

Vid F person fully occluded

Effective tracking of highly maneuvering objects while preserving robustness to illumination changes is a challenging problem.

Folding Rays: a Bimanual Occluded Target Interaction Technique.

Folding Rays: a Bimanual Occluded Target Interaction Technique.

Folding Rays: a Bimanual

Motion Prediction and Robust Tracking of a Dynamic and Temporarily-Occluded Target by  UAV (EXP)

Motion Prediction and Robust Tracking of a Dynamic and Temporarily-Occluded Target by UAV (EXP)

Parameters of QP: Loop Rate: 30 Hz Window Length: 300 Acc Weight: 1.