Media Summary: C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... The Wolfram Demonstrations Project contains thousands of ... Boids model simulation with 500,000 agents
Flocking Simulation 500 000 Boids - Detailed Analysis & Overview
C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... The Wolfram Demonstrations Project contains thousands of ... Boids model simulation with 500,000 agents Flocking Simulation (Boids Algorithm) Workshop Sketch