Media Summary: Kristijan Trajkovski discusses the theory of a In this fifth devlog instalment I share the process behind the game development process for my indie game called Rift Division. In this tutorial I show how to add a new EnemySpawnMethod - WeightedRandom. I will show how to define a ScriptableObject to ...
Flexible Loot Spawning System Unity - Detailed Analysis & Overview
Kristijan Trajkovski discusses the theory of a In this fifth devlog instalment I share the process behind the game development process for my indie game called Rift Division. In this tutorial I show how to add a new EnemySpawnMethod - WeightedRandom. I will show how to define a ScriptableObject to ... In this video I'll show how to add logic for adding random weighted