Media Summary: If you haven't got a clue WTF a normal actually is, this video is for you. My latest video - The first ... In this video, I will explain the basics of recalculating Follow-up to the 'wandering' terrain video. Quick and easy way to recalculate
Fixing Normals In Procedurally Generated - Detailed Analysis & Overview
If you haven't got a clue WTF a normal actually is, this video is for you. My latest video - The first ... In this video, I will explain the basics of recalculating Follow-up to the 'wandering' terrain video. Quick and easy way to recalculate Please support my Patreon: Paypal Donation: bracercom.com Bitcoin Address ... Today we're looking in to DDX and DDY functions inside Unreal Engine - these handy tools allow you to Sometimes when you import the game asset mesh from Blender to Unity, it looks like the mesh
UPDATE: Here's a blog post summarizing a lot of info from this video in text+GIF form: ...