Media Summary: I present a three-rule model for collective behaviour. Computational experiments show how he three rules can By: R. Solski, and M. Thompson Built in Unity 3D All models are downloaded from the Unity Asset Store. Shows a flocking (i.e. boid) algorithm tuned to
Fish School Simulation - Detailed Analysis & Overview
I present a three-rule model for collective behaviour. Computational experiments show how he three rules can By: R. Solski, and M. Thompson Built in Unity 3D All models are downloaded from the Unity Asset Store. Shows a flocking (i.e. boid) algorithm tuned to Sea Monsters, A Prehistoric Adventure, is a 3D IMAX Documentary where I did some animation. I wrote an artificial life