Media Summary: I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ... Instead of every tick uploading the visible area (and beyond that to support offscreen lighting), now only the modified areas of the ... ... I took some time to clean up the core
Falling Sand Engine Updated Colliders - Detailed Analysis & Overview
I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ... Instead of every tick uploading the visible area (and beyond that to support offscreen lighting), now only the modified areas of the ... ... I took some time to clean up the core Thanks for watching my video when trying to make an optimized Co-Founder of Nolla Games Olli Harjola explains the a small project written in c during the christmas break. happy
A quick showcase of converting world cells to a rigid body object. Also, there are some basic explosions currently based on a ... I want to get familiar with the process of releasing a game before I finish Metal Sphere Rising, so I'm planning on making a game ...