Media Summary: Fixed a few glitches in the fireball effect and added a basic material effect (no custom attributes for shading yet). Recording the ... 10Hz, 5Hz, and 3Hz demos of a simple effect that has high curvature. Fireball example, playing around with ways of calculating the velocities... WIP.

Explicit State Particle System Real - Detailed Analysis & Overview

Fixed a few glitches in the fireball effect and added a basic material effect (no custom attributes for shading yet). Recording the ... 10Hz, 5Hz, and 3Hz demos of a simple effect that has high curvature. Fireball example, playing around with ways of calculating the velocities... WIP.

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Explicit State Particle System -- Real Simulation Export & Comparison
Explicit State Particle System -- Fireball example in UE [updated]
Explicit State Particle System -- Houdini Fireball Effect in Unreal Engine
Explicit State Particle System -- Houdini Magic Effect in Unreal Engine
Realtime Explicit State Particle System -- Baked Velocities & Interactive Forces
Realtime Particle System Using Explicit States (fireball)
I Tried Rendering Millions Of Particles
Explicit State Particle System -- UE First Test
Realtime Explicit State Particle System -- Colors
Explicit State Particle System -- Various Sample Rates
Explicit State Particle System -- Fireball example in UE
Realtime Explicit State Particle System -- Sampling at 3 Hz
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Explicit State Particle System -- Real Simulation Export & Comparison

Explicit State Particle System -- Real Simulation Export & Comparison

Got Unreal Engine reading

Explicit State Particle System -- Fireball example in UE [updated]

Explicit State Particle System -- Fireball example in UE [updated]

Fixed a few glitches in the fireball effect and added a basic material effect (no custom attributes for shading yet). Recording the ...

Explicit State Particle System -- Houdini Fireball Effect in Unreal Engine

Explicit State Particle System -- Houdini Fireball Effect in Unreal Engine

A test showing the

Explicit State Particle System -- Houdini Magic Effect in Unreal Engine

Explicit State Particle System -- Houdini Magic Effect in Unreal Engine

A test showing the

Realtime Explicit State Particle System -- Baked Velocities & Interactive Forces

Realtime Explicit State Particle System -- Baked Velocities & Interactive Forces

Reworked my

Realtime Particle System Using Explicit States (fireball)

Realtime Particle System Using Explicit States (fireball)

It was difficult for me to bring over a

I Tried Rendering Millions Of Particles

I Tried Rendering Millions Of Particles

Buy a shirt! - https://acerola.gg/ Cool

Explicit State Particle System -- UE First Test

Explicit State Particle System -- UE First Test

Simple 8

Realtime Explicit State Particle System -- Colors

Realtime Explicit State Particle System -- Colors

Coloring the

Explicit State Particle System -- Various Sample Rates

Explicit State Particle System -- Various Sample Rates

10Hz, 5Hz, and 3Hz demos of a simple effect that has high curvature.

Explicit State Particle System -- Fireball example in UE

Explicit State Particle System -- Fireball example in UE

Fireball example, playing around with ways of calculating the velocities... WIP.

Realtime Explicit State Particle System -- Sampling at 3 Hz

Realtime Explicit State Particle System -- Sampling at 3 Hz

Implemented ability to sample the

Realtime Explicit State Particle System -- Sampling at 5 Hz

Realtime Explicit State Particle System -- Sampling at 5 Hz

Implemented ability to sample the