Media Summary: I wanted to experiment with turn based mechanics. Developing some grid based movement and detection's. This week I worked on Otok, Entomophobia, and Project Lobster. I did some things to try and make the games better :). Otoks got a ... In this series I'm always sarcastic and pointing out how to fail, but for this special episode, I say it like it is, and show you how to ...

Ew Indie Dev Progress 35 - Detailed Analysis & Overview

I wanted to experiment with turn based mechanics. Developing some grid based movement and detection's. This week I worked on Otok, Entomophobia, and Project Lobster. I did some things to try and make the games better :). Otoks got a ... In this series I'm always sarcastic and pointing out how to fail, but for this special episode, I say it like it is, and show you how to ... In this Unity multiplayer game devlog, I added procedurally generated rocks, implemented swimming mechanics, and tried to fix ... I chat with Thomas Vandenberg, who sold over a million copies of his game, about his piece of advice for

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EW! Indie Dev Progress 35 - Testing Turn Based Mechanics
A Week of Indie Game Dev Progress in 4 minutes - Devlog
(How To Succeed) At Indie Game Development
Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35
35 Game Dev Tips You'll Need for 2024
How This Indie Dev Got 25K Wishlists on His First Game
The BEST Advice For Starting Game Dev In 2025
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EW! Indie Dev Progress 35 - Testing Turn Based Mechanics

EW! Indie Dev Progress 35 - Testing Turn Based Mechanics

I wanted to experiment with turn based mechanics. Developing some grid based movement and detection's.

A Week of Indie Game Dev Progress in 4 minutes - Devlog

A Week of Indie Game Dev Progress in 4 minutes - Devlog

This week I worked on Otok, Entomophobia, and Project Lobster. I did some things to try and make the games better :). Otoks got a ...

(How To Succeed) At Indie Game Development

(How To Succeed) At Indie Game Development

In this series I'm always sarcastic and pointing out how to fail, but for this special episode, I say it like it is, and show you how to ...

Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35

Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35

In this Unity multiplayer game devlog, I added procedurally generated rocks, implemented swimming mechanics, and tried to fix ...

35 Game Dev Tips You'll Need for 2024

35 Game Dev Tips You'll Need for 2024

Here are

How This Indie Dev Got 25K Wishlists on His First Game

How This Indie Dev Got 25K Wishlists on His First Game

In this episode of Game

The BEST Advice For Starting Game Dev In 2025

The BEST Advice For Starting Game Dev In 2025

I chat with Thomas Vandenberg, who sold over a million copies of his game, about his #1 piece of advice for