Media Summary: I wanted to experiment with turn based mechanics. Developing some grid based movement and detection's. This week I worked on Otok, Entomophobia, and Project Lobster. I did some things to try and make the games better :). Otoks got a ... In this series I'm always sarcastic and pointing out how to fail, but for this special episode, I say it like it is, and show you how to ...
Ew Indie Dev Progress 35 - Detailed Analysis & Overview
I wanted to experiment with turn based mechanics. Developing some grid based movement and detection's. This week I worked on Otok, Entomophobia, and Project Lobster. I did some things to try and make the games better :). Otoks got a ... In this series I'm always sarcastic and pointing out how to fail, but for this special episode, I say it like it is, and show you how to ... In this Unity multiplayer game devlog, I added procedurally generated rocks, implemented swimming mechanics, and tried to fix ... I chat with Thomas Vandenberg, who sold over a million copies of his game, about his piece of advice for