Media Summary: Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ... Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Evil Raytracing Draft Sdl 2 - Detailed Analysis & Overview

Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ... Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine 400x400, 16 levels of recursion CPU rendered, written in C++. Using It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. More recent video here: A scene rendered with my ray tracer written in C# with ...

A graphical room editor for TDG. GitHub: Language: C++ The editor reads following ... default shader using normal, diffuse, and specular mapping in DirectX10 and C++.

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Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine
Evil (Occlusion Query Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine
[C++ | SDL2] Simple Raytracer Demo - Fergus Griggs
Raytracer
Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine
Realtime raytracer
3D in SDL2
Noni - NightHouse (SDL + OpenGL + C++)
C + SDL Raycasting test
XNA Ray tracer.
[C++ / SDL 2.0 Development] TDG Room Editor v1.0
Learning to Make Games with SDL! Day 4 - Basic Geometry Rendering!
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Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

Evil (Occlusion Query Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

Evil (Occlusion Query Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine

i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ...

[C++ | SDL2] Simple Raytracer Demo - Fergus Griggs

[C++ | SDL2] Simple Raytracer Demo - Fergus Griggs

A quick

Raytracer

Raytracer

Raytracer

Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine

Realtime raytracer

Realtime raytracer

400x400, 16 levels of recursion CPU rendered, written in C++. Using

3D in SDL2

3D in SDL2

3D in SDL2

Noni - NightHouse (SDL + OpenGL + C++)

Noni - NightHouse (SDL + OpenGL + C++)

I'm implementing a raycast for it...

C + SDL Raycasting test

C + SDL Raycasting test

It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.

XNA Ray tracer.

XNA Ray tracer.

More recent video here: http://www.youtube.com/watch?v=iGsERNdZB6w A scene rendered with my ray tracer written in C# with ...

[C++ / SDL 2.0 Development] TDG Room Editor v1.0

[C++ / SDL 2.0 Development] TDG Room Editor v1.0

A graphical room editor for TDG. GitHub: https://github.com/chede100/2DGame Language: C++ The editor reads following ...

Learning to Make Games with SDL! Day 4 - Basic Geometry Rendering!

Learning to Make Games with SDL! Day 4 - Basic Geometry Rendering!

Lets learn how to make games using

Default DX10 C++ Shader

Default DX10 C++ Shader

default shader using normal, diffuse, and specular mapping in DirectX10 and C++.