Media Summary: Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ... Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine
Evil Raytracing Draft Sdl 2 - Detailed Analysis & Overview
Evil (Raytracing Draft; SDL 2.0, C++, OpenGL) 3D FPS Engine i've been attempting to get occlusion query (not rendering what you can't see) going via my own engine / method. so far my rought ... Evil (Trigger Events, Monsters, Faster; OpenGL, C++11, SDL) 3D FPS Engine 400x400, 16 levels of recursion CPU rendered, written in C++. Using It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. More recent video here: A scene rendered with my ray tracer written in C# with ...
A graphical room editor for TDG. GitHub: Language: C++ The editor reads following ... default shader using normal, diffuse, and specular mapping in DirectX10 and C++.