Media Summary: Sorry if the FPS seems a little jerky sometimes, it has something to do with the recording software, since the Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine) This is obviously a place-holder model, to test the animation system.

Epsilon Engine Update Added Screen - Detailed Analysis & Overview

Sorry if the FPS seems a little jerky sometimes, it has something to do with the recording software, since the Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine) This is obviously a place-holder model, to test the animation system. Textures from: "Ascending the Vale" Kevin MacLeod (incompetech.com) Licensed under ... Steam Page: The sun! It's finally back! The light, the glorious, ... This is a behind the scenes look at how we created an interactive map of our level, with multiple levels, live

Ah, the tangled web of good and bad, the flimsy constructs of morality. Labels, nothing more. Goodness? A naive pursuit of ... Epsilon Engine Early Character Implementation Physics Handler Improved I don't own the textures. Textures From: Modern OpenGL 3.3, SDL2, Assimp, SOIL. Epsilon Engine Weird Physics (First implementation test)

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Epsilon Engine Update! Added Screen Space Realtime Reflections and God Rays
Quick update - Lots of particles and water is back! - Epsilon Engine
Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine)
Parallax Occlusion mapping + Joystick support update! - Epsilon Engine (OpenGL/C++)
Epsilon Engine Player Walking Animation Test (OpenGL Engine)
Epsilon Engine - December 2016 Tech Demo
Epsilon Protocol - Devlog 5: Visual Identity, UI Overhaul & STEAM PAGE!!
EPSILON: Using World Objects to create UI in Unreal Engine 4
Epsilon Protocol - Devlog 4: SFX, VFX, Quality of Life features and bug fixes
Epsilon Engine | Early Character Implementation | Physics Handler Improved
Epsilon Engine Lighting Reflection
Epsilon Engine Weird Physics (First implementation test)
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Epsilon Engine Update! Added Screen Space Realtime Reflections and God Rays

Epsilon Engine Update! Added Screen Space Realtime Reflections and God Rays

Sorry if the FPS seems a little jerky sometimes, it has something to do with the recording software, since the

Quick update - Lots of particles and water is back! - Epsilon Engine

Quick update - Lots of particles and water is back! - Epsilon Engine

Quick

Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine)

Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine)

Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine)

Parallax Occlusion mapping + Joystick support update! - Epsilon Engine (OpenGL/C++)

Parallax Occlusion mapping + Joystick support update! - Epsilon Engine (OpenGL/C++)

Epsilon engine

Epsilon Engine Player Walking Animation Test (OpenGL Engine)

Epsilon Engine Player Walking Animation Test (OpenGL Engine)

This is obviously a place-holder model, to test the animation system.

Epsilon Engine - December 2016 Tech Demo

Epsilon Engine - December 2016 Tech Demo

Textures from: http://www.kay-vriend.blogspot.com "Ascending the Vale" Kevin MacLeod (incompetech.com) Licensed under ...

Epsilon Protocol - Devlog 5: Visual Identity, UI Overhaul & STEAM PAGE!!

Epsilon Protocol - Devlog 5: Visual Identity, UI Overhaul & STEAM PAGE!!

Steam Page: https://store.steampowered.com/app/3024320/Epsilon_Protocol/ The sun! It's finally back! The light, the glorious, ...

EPSILON: Using World Objects to create UI in Unreal Engine 4

EPSILON: Using World Objects to create UI in Unreal Engine 4

This is a behind the scenes look at how we created an interactive map of our level, with multiple levels, live

Epsilon Protocol - Devlog 4: SFX, VFX, Quality of Life features and bug fixes

Epsilon Protocol - Devlog 4: SFX, VFX, Quality of Life features and bug fixes

Ah, the tangled web of good and bad, the flimsy constructs of morality. Labels, nothing more. Goodness? A naive pursuit of ...

Epsilon Engine | Early Character Implementation | Physics Handler Improved

Epsilon Engine | Early Character Implementation | Physics Handler Improved

Epsilon Engine | Early Character Implementation | Physics Handler Improved

Epsilon Engine Lighting Reflection

Epsilon Engine Lighting Reflection

I don't own the textures. Textures From: http://kay-vriend.blogspot.com Modern OpenGL 3.3, SDL2, Assimp, SOIL.

Epsilon Engine Weird Physics (First implementation test)

Epsilon Engine Weird Physics (First implementation test)

Epsilon Engine Weird Physics (First implementation test)

Epsilon Engine Grass implementation

Epsilon Engine Grass implementation

Epsilon Engine Grass implementation